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author | Paramat <paramat@users.noreply.github.com> | 2020-09-24 00:10:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-09-24 00:10:50 +0100 |
commit | 9bff154cba14686f5a3b56f4cba405824b88c402 (patch) | |
tree | 6802ab2e9b2394d94bc5dfcea2aba76fcbe0a9af /src/gamedef.h | |
parent | 787561b29afdbc78769f68c2f5c4f2cff1b32340 (diff) | |
download | minetest-9bff154cba14686f5a3b56f4cba405824b88c402.tar.gz minetest-9bff154cba14686f5a3b56f4cba405824b88c402.tar.bz2 minetest-9bff154cba14686f5a3b56f4cba405824b88c402.zip |
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.
Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
Diffstat (limited to 'src/gamedef.h')
0 files changed, 0 insertions, 0 deletions