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author | Paramat <paramat@users.noreply.github.com> | 2018-06-21 19:28:54 +0100 |
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committer | GitHub <noreply@github.com> | 2018-06-21 19:28:54 +0100 |
commit | 8d3190e77a9d13bf0bca3ecdf40a788ce1d39d58 (patch) | |
tree | f6ed139f4fcb18c736f4c8baee84747599848996 /src/gameparams.h | |
parent | 525fa9145e0183c01ae05aeace967fbfe78f65a5 (diff) | |
download | minetest-8d3190e77a9d13bf0bca3ecdf40a788ce1d39d58.tar.gz minetest-8d3190e77a9d13bf0bca3ecdf40a788ce1d39d58.tar.bz2 minetest-8d3190e77a9d13bf0bca3ecdf40a788ce1d39d58.zip |
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.
Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.
Edit an incorrect comment.
Diffstat (limited to 'src/gameparams.h')
0 files changed, 0 insertions, 0 deletions