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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /src/genericobject.h
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/genericobject.h')
-rw-r--r--src/genericobject.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/genericobject.h b/src/genericobject.h
index 34b8a8a51..a46a9474f 100644
--- a/src/genericobject.h
+++ b/src/genericobject.h
@@ -28,8 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
-#define GENERIC_CMD_SET_ANIMATIONS 4
-#define GENERIC_CMD_SET_BONE_POSROT 5
+#define GENERIC_CMD_SET_ANIMATION 4
+#define GENERIC_CMD_SET_BONE_POSITION 5
#define GENERIC_CMD_SET_ATTACHMENT 6
#define GENERIC_CMD_PUNCHED 7
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
@@ -57,9 +57,9 @@ std::string gob_cmd_set_sprite(
bool select_horiz_by_yawpitch
);
-std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend);
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
-std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation);
+std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);