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author | Perttu Ahola <celeron55@gmail.com> | 2012-03-29 17:46:21 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-29 19:42:42 +0300 |
commit | 92ae11bd3b5e95ff837f98463931e7772c455ad3 (patch) | |
tree | 35d5646fb720104ce2c3fd096ae728c045b7aa49 /src/genericobject.h | |
parent | 443f45eca17ad809ccdc42aaf8a82e0b84e11da0 (diff) | |
download | minetest-92ae11bd3b5e95ff837f98463931e7772c455ad3.tar.gz minetest-92ae11bd3b5e95ff837f98463931e7772c455ad3.tar.bz2 minetest-92ae11bd3b5e95ff837f98463931e7772c455ad3.zip |
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Diffstat (limited to 'src/genericobject.h')
-rw-r--r-- | src/genericobject.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/genericobject.h b/src/genericobject.h new file mode 100644 index 000000000..1ab7e26a6 --- /dev/null +++ b/src/genericobject.h @@ -0,0 +1,71 @@ +/* +Minetest-c55 +Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef GENERICOBJECT_HEADER +#define GENERICOBJECT_HEADER + +#include <string> +#include "irrlichttypes.h" + +#define GENERIC_CMD_SET_PROPERTIES 0 +#define GENERIC_CMD_UPDATE_POSITION 1 +#define GENERIC_CMD_SET_TEXTURE_MOD 2 +#define GENERIC_CMD_SET_SPRITE 3 +#define GENERIC_CMD_PUNCHED 4 +#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5 + +std::string gob_cmd_set_properties( + s16 hp_max, + bool physical, + float weight, + core::aabbox3d<f32> collisionbox, + std::string visual, + v2f visual_size, + core::array<std::string> textures, + v2s16 spritediv, + bool is_visible, + bool makes_footstep_sound +); + +std::string gob_cmd_update_position( + v3f position, + v3f velocity, + v3f acceleration, + f32 yaw, + bool do_interpolate, + bool is_movement_end, + f32 update_interval +); + +std::string gob_cmd_set_texture_mod(const std::string &mod); + +std::string gob_cmd_set_sprite( + v2s16 p, + u16 num_frames, + f32 framelength, + bool select_horiz_by_yawpitch +); + +std::string gob_cmd_punched(s16 damage, s16 result_hp); + +#include "itemgroup.h" +std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); + +#endif + |