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authorTim <t4im@openmailbox.org>2016-06-04 13:18:08 +0000
committerest31 <MTest31@outlook.com>2016-07-12 20:20:54 +0200
commit235d2ed2460388253477eae84caeb8e282a3ef30 (patch)
tree3b6d912f8e9a665befd37e49668f551042261047 /src/gmp
parentc7cd76f69a1d251159b2b220ed7a3bda11c496d9 (diff)
Translated using Weblate (Esperanto)
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span> it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef NODETIMER_HEADER #define NODETIMER_HEADER #include "irr_v3d.h" #include <iostream> #include <map> /* NodeTimer provides per-node timed callback functionality. Can be used for: - Furnaces, to keep the fire burnin' - "activated" nodes that snap back to their original state after a fixed amount of time (mesecons buttons, for example) */ class NodeTimer { public: NodeTimer(): timeout(0.), elapsed(0.) {} NodeTimer(f32 timeout_, f32 elapsed_): timeout(timeout_), elapsed(elapsed_) {} ~NodeTimer() {} void serialize(std::ostream &os) const;