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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-06-20 21:56:12 +0200
committerGitHub <noreply@github.com>2022-06-20 21:56:12 +0200
commita463620edbe57071a7101297d33226507567ca73 (patch)
tree342d433ca55f4e3d1826508c303f2e6229d503f1 /src/gui/guiEngine.cpp
parent0b41533763bc9f104a2da2e4191f4654b8d8dab4 (diff)
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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
Diffstat (limited to 'src/gui/guiEngine.cpp')
-rw-r--r--src/gui/guiEngine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp
index b65b31304..01f3f8fd5 100644
--- a/src/gui/guiEngine.cpp
+++ b/src/gui/guiEngine.cpp
@@ -622,9 +622,9 @@ void GUIEngine::updateTopLeftTextSize()
}
/******************************************************************************/
-s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped)
+s32 GUIEngine::playSound(const SimpleSoundSpec &spec)
{
- s32 handle = m_sound_manager->playSound(spec, looped);
+ s32 handle = m_sound_manager->playSound(spec);
return handle;
}