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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-13 10:34:56 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-20 16:38:38 +0100
commit64fe79b53b03b80b5a3636dfe0d3a2d325306301 (patch)
treed64d955f7a9b566f2aefd739b779a2ce314c264e /src/gui/guiFormSpecMenu.h
parent362323cdc209956a3d35d8ec7ea03ec31b580d88 (diff)
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Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create
Diffstat (limited to 'src/gui/guiFormSpecMenu.h')
-rw-r--r--src/gui/guiFormSpecMenu.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/guiFormSpecMenu.h b/src/gui/guiFormSpecMenu.h
index 071efb37f..9cd98f806 100644
--- a/src/gui/guiFormSpecMenu.h
+++ b/src/gui/guiFormSpecMenu.h
@@ -291,6 +291,9 @@ public:
~GUIFormSpecMenu();
+ static void create(GUIFormSpecMenu **cur_formspec, Client *client,
+ JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
+
void setFormSpec(const std::string &formspec_string,
const InventoryLocation &current_inventory_location)
{