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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-13 10:54:18 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-20 16:38:38 +0100
commit99c9e7a9864a8da5aaf97e615d2bdefa1295497a (patch)
treece9fbbc2acb2a69f8811ce475d469673fc2953e4 /src/gui/guiFormSpecMenu.h
parentf5a006dce7896d9241b7d21df77825c1c5decc88 (diff)
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Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
Diffstat (limited to 'src/gui/guiFormSpecMenu.h')
-rw-r--r--src/gui/guiFormSpecMenu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/guiFormSpecMenu.h b/src/gui/guiFormSpecMenu.h
index 9cd98f806..8b16f24cf 100644
--- a/src/gui/guiFormSpecMenu.h
+++ b/src/gui/guiFormSpecMenu.h
@@ -291,7 +291,7 @@ public:
~GUIFormSpecMenu();
- static void create(GUIFormSpecMenu **cur_formspec, Client *client,
+ static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
void setFormSpec(const std::string &formspec_string,