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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/gui/guiKeyChangeMenu.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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+/*
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include <string>
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "settings.h"
+#include <algorithm>
+
+#include "mainmenumanager.h" // for g_gamecallback
+
+#define KMaxButtonPerColumns 12
+
+extern MainGameCallback *g_gamecallback;
+
+enum
+{
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ // buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_NOCLIP_BUTTON,
+ GUI_ID_KEY_CINEMATIC_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_CMD_BUTTON,
+ GUI_ID_KEY_CMD_LOCAL_BUTTON,
+ GUI_ID_KEY_CONSOLE_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_DROP_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_HOTBAR_PREV_BUTTON,
+ GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
+ GUI_ID_KEY_MUTE_BUTTON,
+ GUI_ID_KEY_DEC_VOLUME_BUTTON,
+ GUI_ID_KEY_INC_VOLUME_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON,
+ GUI_ID_KEY_ZOOM_BUTTON,
+ GUI_ID_KEY_CAMERA_BUTTON,
+ GUI_ID_KEY_MINIMAP_BUTTON,
+ GUI_ID_KEY_SCREENSHOT_BUTTON,
+ GUI_ID_KEY_CHATLOG_BUTTON,
+ GUI_ID_KEY_HUD_BUTTON,
+ GUI_ID_KEY_FOG_BUTTON,
+ GUI_ID_KEY_DEC_RANGE_BUTTON,
+ GUI_ID_KEY_INC_RANGE_BUTTON,
+ GUI_ID_KEY_AUTOFWD_BUTTON,
+ // other
+ GUI_ID_CB_AUX1_DESCENDS,
+ GUI_ID_CB_DOUBLETAP_JUMP,
+};
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+GUIModalMenu(env, parent, id, menumgr)
+{
+ init_keys();
+ for (key_setting *ks : key_settings)
+ key_used.push_back(ks->key);
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+ removeChildren();
+
+ for (key_setting *ks : key_settings) {
+ delete[] ks->button_name;
+ delete ks;
+ }
+ key_settings.clear();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for (gui::IGUIElement*i : children) {
+ children_copy.push_back(i);
+ }
+
+ for (gui::IGUIElement *i : children_copy) {
+ i->remove();
+ }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+ removeChildren();
+ v2s32 size(745, 430);
+
+ core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 topleft(0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 600, 40);
+ rect += topleft + v2s32(25, 3);
+ //gui::IGUIStaticText *t =
+ const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
+ Environment->addStaticText(text,
+ rect, false, true, this, -1);
+ delete[] text;
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ // Build buttons
+
+ v2s32 offset(25, 60);
+
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ key_setting *k = key_settings.at(i);
+ {
+ core::rect < s32 > rect(0, 0, 150, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ Environment->addStaticText(k->button_name, rect, false, true, this, -1);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 120, offset.Y - 5);
+ const wchar_t *text = wgettext(k->key.name());
+ k->button = Environment->addButton(rect, this, k->id, text);
+ delete[] text;
+ }
+ if ((i + 1) % KMaxButtonPerColumns == 0) {
+ offset.X += 230;
+ offset.Y = 60;
+ } else {
+ offset += v2s32(0, 25);
+ }
+ }
+
+ {
+ s32 option_x = offset.X;
+ s32 option_y = offset.Y + 5;
+ u32 option_w = 180;
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += topleft + v2s32(option_x, option_y);
+ const wchar_t *text = wgettext("\"Special\" = climb down");
+ Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
+ GUI_ID_CB_AUX1_DESCENDS, text);
+ delete[] text;
+ }
+ offset += v2s32(0, 25);
+ }
+
+ {
+ s32 option_x = offset.X;
+ s32 option_y = offset.Y + 5;
+ u32 option_w = 280;
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += topleft + v2s32(option_x, option_y);
+ const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
+ Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
+ GUI_ID_CB_DOUBLETAP_JUMP, text);
+ delete[] text;
+ }
+ offset += v2s32(0, 25);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X / 2 - 105, size.Y - 40);
+ const wchar_t *text = wgettext("Save");
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+ text);
+ delete[] text;
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X / 2 + 5, size.Y - 40);
+ const wchar_t *text = wgettext("Cancel");
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+ text);
+ delete[] text;
+ }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140, 0, 0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 745, 620);
+ rect += AbsoluteRect.UpperLeftCorner;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+
+ gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+ for (key_setting *k : key_settings) {
+ g_settings->set(k->setting_name, k->key.sym());
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
+ }
+
+ clearKeyCache();
+
+ g_gamecallback->signalKeyConfigChange();
+
+ return true;
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+ if (activeKey >= 0)
+ {
+ for (key_setting *k : key_settings) {
+ if (k->id == activeKey) {
+ const wchar_t *text = wgettext(k->key.name());
+ k->button->setText(text);
+ delete[] text;
+ break;
+ }
+ }
+ activeKey = -1;
+ return false;
+ }
+ return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+ if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+ && event.KeyInput.PressedDown) {
+
+ bool prefer_character = shift_down;
+ KeyPress kp(event.KeyInput, prefer_character);
+
+ bool shift_went_down = false;
+ if(!shift_down &&
+ (event.KeyInput.Key == irr::KEY_SHIFT ||
+ event.KeyInput.Key == irr::KEY_LSHIFT ||
+ event.KeyInput.Key == irr::KEY_RSHIFT))
+ shift_went_down = true;
+
+ // Remove Key already in use message
+ if(this->key_used_text)
+ {
+ this->key_used_text->remove();
+ this->key_used_text = NULL;
+ }
+ // Display Key already in use message
+ if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
+ {
+ core::rect < s32 > rect(0, 0, 600, 40);
+ rect += v2s32(0, 0) + v2s32(25, 30);
+ const wchar_t *text = wgettext("Key already in use");
+ this->key_used_text = Environment->addStaticText(text,
+ rect, false, true, this, -1);
+ delete[] text;
+ //infostream << "Key already in use" << std::endl;
+ }
+
+ // But go on
+ {
+ key_setting *k = NULL;
+ for (key_setting *ks : key_settings) {
+ if (ks->id == activeKey) {
+ k = ks;
+ break;
+ }
+ }
+ FATAL_ERROR_IF(k == NULL, "Key setting not found");
+ k->key = kp;
+ const wchar_t *text = wgettext(k->key.name());
+ k->button->setText(text);
+ delete[] text;
+
+ this->key_used.push_back(kp);
+
+ // Allow characters made with shift
+ if(shift_went_down){
+ shift_down = true;
+ return false;
+ }
+
+ activeKey = -1;
+ return true;
+ }
+ } else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
+ && event.KeyInput.PressedDown
+ && event.KeyInput.Key == irr::KEY_ESCAPE) {
+ quitMenu();
+ return true;
+ } else if (event.EventType == EET_GUI_EVENT) {
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if (!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream << "GUIMainMenu: Not allowing focus change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+ {
+ switch (event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ default:
+ key_setting *k = NULL;
+
+ for (key_setting *ks : key_settings) {
+ if (ks->id == event.GUIEvent.Caller->getID()) {
+ k = ks;
+ break;
+ }
+ }
+ FATAL_ERROR_IF(k == NULL, "Key setting not found");
+
+ resetMenu();
+ shift_down = false;
+ activeKey = event.GUIEvent.Caller->getID();
+ const wchar_t *text = wgettext("press key");
+ k->button->setText(text);
+ delete[] text;
+ this->key_used.erase(std::remove(this->key_used.begin(),
+ this->key_used.end(), k->key), this->key_used.end());
+ break;
+ }
+ Environment->setFocus(this);
+ }
+ }
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
+void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
+{
+ key_setting *k = new key_setting;
+ k->id = id;
+
+ k->button_name = button_name;
+ k->setting_name = setting_name;
+ k->key = getKeySetting(k->setting_name.c_str());
+ key_settings.push_back(k);
+}
+
+void GUIKeyChangeMenu::init_keys()
+{
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
+ this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Special"), "keymap_special1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
+ this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
+ this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
+ this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
+ this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
+ this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
+ this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
+ this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
+ this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
+ this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
+ this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON,wgettext("Screenshot"), "keymap_screenshot");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
+ this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
+ this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
+ this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
+ this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_force_fog_off");
+}
+