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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/gui/mainmenumanager.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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diff --git a/src/gui/mainmenumanager.h b/src/gui/mainmenumanager.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+/*
+ All kinds of stuff that needs to be exposed from main.cpp
+*/
+#include "modalMenu.h"
+#include <cassert>
+#include <list>
+
+class IGameCallback
+{
+public:
+ virtual void exitToOS() = 0;
+ virtual void keyConfig() = 0;
+ virtual void disconnect() = 0;
+ virtual void changePassword() = 0;
+ virtual void changeVolume() = 0;
+
+ virtual void signalKeyConfigChange() = 0;
+};
+
+extern gui::IGUIEnvironment *guienv;
+extern gui::IGUIStaticText *guiroot;
+
+// Handler for the modal menus
+
+class MainMenuManager : public IMenuManager
+{
+public:
+ virtual void createdMenu(gui::IGUIElement *menu)
+ {
+#ifndef NDEBUG
+ for (gui::IGUIElement *i : m_stack) {
+ assert(i != menu);
+ }
+#endif
+
+ if(!m_stack.empty())
+ m_stack.back()->setVisible(false);
+ m_stack.push_back(menu);
+ }
+
+ virtual void deletingMenu(gui::IGUIElement *menu)
+ {
+ // Remove all entries if there are duplicates
+ bool removed_entry;
+ do{
+ removed_entry = false;
+ for(std::list<gui::IGUIElement*>::iterator
+ i = m_stack.begin();
+ i != m_stack.end(); ++i)
+ {
+ if(*i == menu)
+ {
+ m_stack.erase(i);
+ removed_entry = true;
+ break;
+ }
+ }
+ }while(removed_entry);
+
+ /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
+ assert(*i == menu);
+ m_stack.erase(i);*/
+
+ if(!m_stack.empty())
+ m_stack.back()->setVisible(true);
+ }
+
+ // Returns true to prevent further processing
+ virtual bool preprocessEvent(const SEvent& event)
+ {
+ if (m_stack.empty())
+ return false;
+ GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
+ return mm && mm->preprocessEvent(event);
+ }
+
+ u32 menuCount()
+ {
+ return m_stack.size();
+ }
+
+ bool pausesGame()
+ {
+ for (gui::IGUIElement *i : m_stack) {
+ GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(i);
+ if (mm && mm->pausesGame())
+ return true;
+ }
+ return false;
+ }
+
+ std::list<gui::IGUIElement*> m_stack;
+};
+
+extern MainMenuManager g_menumgr;
+
+extern bool isMenuActive();
+
+class MainGameCallback : public IGameCallback
+{
+public:
+ MainGameCallback() = default;
+ virtual ~MainGameCallback() = default;
+
+ virtual void exitToOS()
+ {
+ shutdown_requested = true;
+ }
+
+ virtual void disconnect()
+ {
+ disconnect_requested = true;
+ }
+
+ virtual void changePassword()
+ {
+ changepassword_requested = true;
+ }
+
+ virtual void changeVolume()
+ {
+ changevolume_requested = true;
+ }
+
+ virtual void keyConfig()
+ {
+ keyconfig_requested = true;
+ }
+
+ virtual void signalKeyConfigChange()
+ {
+ keyconfig_changed = true;
+ }
+
+
+ bool disconnect_requested = false;
+ bool changepassword_requested = false;
+ bool changevolume_requested = false;
+ bool keyconfig_requested = false;
+ bool shutdown_requested = false;
+
+ bool keyconfig_changed = false;
+};
+
+extern MainGameCallback *g_gamecallback;