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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2022-06-20 21:56:12 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-20 21:56:12 +0200 |
commit | a463620edbe57071a7101297d33226507567ca73 (patch) | |
tree | 342d433ca55f4e3d1826508c303f2e6229d503f1 /src/gui | |
parent | 0b41533763bc9f104a2da2e4191f4654b8d8dab4 (diff) | |
download | minetest-a463620edbe57071a7101297d33226507567ca73.tar.gz minetest-a463620edbe57071a7101297d33226507567ca73.tar.bz2 minetest-a463620edbe57071a7101297d33226507567ca73.zip |
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/guiEngine.cpp | 4 | ||||
-rw-r--r-- | src/gui/guiEngine.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp index b65b31304..01f3f8fd5 100644 --- a/src/gui/guiEngine.cpp +++ b/src/gui/guiEngine.cpp @@ -622,9 +622,9 @@ void GUIEngine::updateTopLeftTextSize() } /******************************************************************************/ -s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped) +s32 GUIEngine::playSound(const SimpleSoundSpec &spec) { - s32 handle = m_sound_manager->playSound(spec, looped); + s32 handle = m_sound_manager->playSound(spec); return handle; } diff --git a/src/gui/guiEngine.h b/src/gui/guiEngine.h index d7e6485ef..2f182ca81 100644 --- a/src/gui/guiEngine.h +++ b/src/gui/guiEngine.h @@ -296,7 +296,7 @@ private: clouddata m_cloud; /** start playing a sound and return handle */ - s32 playSound(const SimpleSoundSpec &spec, bool looped); + s32 playSound(const SimpleSoundSpec &spec); /** stop playing a sound started with playSound() */ void stopSound(s32 handle); |