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authorsapier <Sapier at GMX dot net>2014-05-17 12:06:36 +0200
committersapier <Sapier at GMX dot net>2014-06-14 20:51:57 +0200
commit7b3602bab3a697a2729b057c5e8a354337482389 (patch)
tree5cc0ce970c724bdb984f6cdf9cf831b6b7c61631 /src/guiEngine.h
parent5b3bbde1efe61d2d515c9323b6d031621316100c (diff)
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Fix regression dirt texture not beeing default in non cloud menu
Diffstat (limited to 'src/guiEngine.h')
-rw-r--r--src/guiEngine.h65
1 files changed, 37 insertions, 28 deletions
diff --git a/src/guiEngine.h b/src/guiEngine.h
index 9dcf2d4a4..7f35949d1 100644
--- a/src/guiEngine.h
+++ b/src/guiEngine.h
@@ -41,6 +41,12 @@ typedef enum {
TEX_LAYER_MAX
} texture_layer;
+typedef struct {
+ video::ITexture* texture;
+ bool tile;
+ unsigned int minsize;
+} image_definition;
+
/******************************************************************************/
/* forward declarations */
/******************************************************************************/
@@ -143,11 +149,11 @@ public:
* @param data struct to transfer data to main game handling
*/
GUIEngine( irr::IrrlichtDevice* dev,
- gui::IGUIElement* parent,
- IMenuManager *menumgr,
- scene::ISceneManager* smgr,
- MainMenuData* data,
- bool& kill);
+ gui::IGUIElement* parent,
+ IMenuManager *menumgr,
+ scene::ISceneManager* smgr,
+ MainMenuData* data,
+ bool& kill);
/** default destructor */
virtual ~GUIEngine();
@@ -155,14 +161,16 @@ public:
/**
* return MainMenuScripting interface
*/
- MainMenuScripting* getScriptIface() {
+ MainMenuScripting* getScriptIface()
+ {
return m_script;
}
/**
* return dir of current menuscript
*/
- std::string getScriptDir() {
+ std::string getScriptDir()
+ {
return m_scriptdir;
}
@@ -181,38 +189,38 @@ private:
void limitFrameRate();
/** device to draw at */
- irr::IrrlichtDevice* m_device;
+ irr::IrrlichtDevice* m_device;
/** parent gui element */
- gui::IGUIElement* m_parent;
+ gui::IGUIElement* m_parent;
/** manager to add menus to */
- IMenuManager* m_menumanager;
+ IMenuManager* m_menumanager;
/** scene manager to add scene elements to */
- scene::ISceneManager* m_smgr;
+ scene::ISceneManager* m_smgr;
/** pointer to data beeing transfered back to main game handling */
- MainMenuData* m_data;
+ MainMenuData* m_data;
/** pointer to texture source */
- ISimpleTextureSource* m_texture_source;
+ ISimpleTextureSource* m_texture_source;
/** pointer to soundmanager*/
- ISoundManager* m_sound_manager;
+ ISoundManager* m_sound_manager;
/** representation of form source to be used in mainmenu formspec */
- FormspecFormSource* m_formspecgui;
+ FormspecFormSource* m_formspecgui;
/** formspec input receiver */
- TextDestGuiEngine* m_buttonhandler;
+ TextDestGuiEngine* m_buttonhandler;
/** the formspec menu */
- GUIFormSpecMenu* m_menu;
+ GUIFormSpecMenu* m_menu;
/** reference to kill variable managed by SIGINT handler */
- bool& m_kill;
+ bool& m_kill;
/** variable used to abort menu and return back to main game handling */
- bool m_startgame;
+ bool m_startgame;
/** scripting interface */
- MainMenuScripting* m_script;
+ MainMenuScripting* m_script;
/** script basefolder */
- std::string m_scriptdir;
+ std::string m_scriptdir;
/**
* draw background layer
@@ -240,7 +248,8 @@ private:
* @param layer draw layer to specify texture
* @param texturepath full path of texture to load
*/
- bool setTexture(texture_layer layer,std::string texturepath);
+ bool setTexture(texture_layer layer, std::string texturepath,
+ bool tile_image, unsigned int minsize);
/**
* download a file using curl
@@ -250,7 +259,7 @@ private:
static bool downloadFile(std::string url,std::string target);
/** array containing pointers to current specified texture layers */
- video::ITexture* m_textures[TEX_LAYER_MAX];
+ image_definition m_textures[TEX_LAYER_MAX];
/** draw version string in topleft corner */
void drawVersion();
@@ -274,19 +283,19 @@ private:
/** internam data required for drawing clouds */
struct clouddata {
/** delta time since last cloud processing */
- f32 dtime;
+ f32 dtime;
/** absolute time of last cloud processing */
- u32 lasttime;
+ u32 lasttime;
/** pointer to cloud class */
- Clouds* clouds;
+ Clouds* clouds;
/** camera required for drawing clouds */
scene::ICameraSceneNode* camera;
};
/** is drawing of clouds enabled atm */
- bool m_clouds_enabled;
+ bool m_clouds_enabled;
/** data used to draw clouds */
- clouddata m_cloud;
+ clouddata m_cloud;
/** start playing a sound and return handle */
s32 playSound(SimpleSoundSpec spec, bool looped);