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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-19 13:18:52 +0100
committerGitHub <noreply@github.com>2017-03-19 13:18:52 +0100
commit3c4ac70348db5375118d1e714a6d4681c3cfcd05 (patch)
tree351f00d7c980d4c2668d67d5b04fee9f09f9fe5d /src/guiFormSpecMenu.h
parent2e3778ec0c1f77007d064d15310fa816e2a07e88 (diff)
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Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag
Diffstat (limited to 'src/guiFormSpecMenu.h')
-rw-r--r--src/guiFormSpecMenu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/guiFormSpecMenu.h b/src/guiFormSpecMenu.h
index 35365a94b..f4383e987 100644
--- a/src/guiFormSpecMenu.h
+++ b/src/guiFormSpecMenu.h
@@ -335,7 +335,7 @@ public:
void removeChildren();
void setInitialFocus();
- void setFocus(std::string &elementname)
+ void setFocus(const std::string &elementname)
{
m_focused_element = elementname;
}