diff options
author | Kahrl <kahrl@gmx.net> | 2012-01-21 21:21:41 +0100 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-01-22 17:31:12 +0200 |
commit | 1efdc36b22532807d21a0beac94524e3eacfe7bc (patch) | |
tree | 9828ccdb11ec7b4e21e9e4558bbb202865aafa14 /src/guiInventoryMenu.cpp | |
parent | 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (diff) | |
download | minetest-1efdc36b22532807d21a0beac94524e3eacfe7bc.tar.gz minetest-1efdc36b22532807d21a0beac94524e3eacfe7bc.tar.bz2 minetest-1efdc36b22532807d21a0beac94524e3eacfe7bc.zip |
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
Diffstat (limited to 'src/guiInventoryMenu.cpp')
-rw-r--r-- | src/guiInventoryMenu.cpp | 425 |
1 files changed, 311 insertions, 114 deletions
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp index 6e46bd49c..a4b16b251 100644 --- a/src/guiInventoryMenu.cpp +++ b/src/guiInventoryMenu.cpp @@ -133,6 +133,8 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env, m_gamedef(gamedef) { m_selected_item = NULL; + m_selected_amount = 0; + m_selected_dragging = false; m_tooltip_element = NULL; } @@ -317,28 +319,17 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase) } } - if(phase == 1 && !item.empty()) + if(phase == 1) { - // Draw item at the normal position if - // - the item is not being dragged or - // /*- the item is in the crafting result slot*/ - if(!selected /*|| s.listname == "craftresult"*/) + // Draw item stack + if(selected) { - drawItemStack(driver, font, item, - rect, &AbsoluteClippingRect, m_gamedef); + item.takeItem(m_selected_amount); } - } - - if(phase ==2 && !item.empty()) - { - // Draw dragged item - if(selected) + if(!item.empty()) { - v2s32 offset = m_pointer - rect.getCenter(); - rect.UpperLeftCorner += offset; - rect.LowerRightCorner += offset; drawItemStack(driver, font, item, - rect, NULL, m_gamedef); + rect, &AbsoluteClippingRect, m_gamedef); } // Draw tooltip @@ -359,12 +350,38 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase) core::dimension2d<s32>(tooltip_width, tooltip_height))); } } - } } +void GUIInventoryMenu::drawSelectedItem() +{ + if(!m_selected_item) + return; + + video::IVideoDriver* driver = Environment->getVideoDriver(); + + // Get font + gui::IGUIFont *font = NULL; + gui::IGUISkin* skin = Environment->getSkin(); + if (skin) + font = skin->getFont(); + + Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); + assert(inv); + InventoryList *list = inv->getList(m_selected_item->listname); + assert(list); + ItemStack stack = list->getItem(m_selected_item->i); + stack.count = m_selected_amount; + + core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); + core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter()); + drawItemStack(driver, font, stack, rect, NULL, m_gamedef); +} + void GUIInventoryMenu::drawMenu() { + updateSelectedItem(); + gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; @@ -378,22 +395,93 @@ void GUIInventoryMenu::drawMenu() /* Draw items Phase 0: Item slot rectangles - Phase 1: Item images - Phase 2: Dragged item image; tooltip + Phase 1: Item images; prepare tooltip */ - for(int phase=0; phase<=2; phase++) + for(int phase=0; phase<=1; phase++) for(u32 i=0; i<m_draw_spec.size(); i++) { drawList(m_draw_spec[i], phase); } /* + Draw dragged item stack + */ + drawSelectedItem(); + + /* Call base class */ gui::IGUIElement::draw(); } +void GUIInventoryMenu::updateSelectedItem() +{ + // If the selected stack has become empty for some reason, deselect it. + // If the selected stack has become smaller, adjust m_selected_amount. + if(m_selected_item) + { + bool selection_valid = false; + if(m_selected_item->isValid()) + { + Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); + if(inv) + { + InventoryList *list = inv->getList(m_selected_item->listname); + if(list && (u32) m_selected_item->i < list->getSize()) + { + ItemStack stack = list->getItem(m_selected_item->i); + if(m_selected_amount > stack.count) + m_selected_amount = stack.count; + if(!stack.empty()) + selection_valid = true; + } + } + } + if(!selection_valid) + { + delete m_selected_item; + m_selected_item = NULL; + m_selected_amount = 0; + m_selected_dragging = false; + } + } + + // If craftresult is nonempty and nothing else is selected, select it now. + if(!m_selected_item) + { + for(u32 i=0; i<m_draw_spec.size(); i++) + { + const ListDrawSpec &s = m_draw_spec[i]; + if(s.listname == "craftpreview") + { + Inventory *inv = m_invmgr->getInventory(s.inventoryloc); + InventoryList *list = inv->getList("craftresult"); + if(list && list->getSize() >= 1 && !list->getItem(0).empty()) + { + m_selected_item = new ItemSpec; + m_selected_item->inventoryloc = s.inventoryloc; + m_selected_item->listname = "craftresult"; + m_selected_item->i = 0; + m_selected_amount = 0; + m_selected_dragging = false; + break; + } + } + } + } + + // If craftresult is selected, keep the whole stack selected + if(m_selected_item && m_selected_item->listname == "craftresult") + { + Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); + assert(inv); + InventoryList *list = inv->getList(m_selected_item->listname); + assert(list); + m_selected_amount = list->getItem(m_selected_item->i).count; + } +} + bool GUIInventoryMenu::OnEvent(const SEvent& event) { if(event.EventType==EET_KEY_INPUT_EVENT) @@ -418,133 +506,242 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event) // Mouse event other than movement v2s32 p(event.MouseInput.X, event.MouseInput.Y); + m_pointer = p; + + // Get selected item and hovered/clicked item (s) + + updateSelectedItem(); ItemSpec s = getItemAtPos(p); Inventory *inv_selected = NULL; Inventory *inv_s = NULL; + if(m_selected_item) { - assert(m_selected_item->isValid()); inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv_selected); + assert(inv_selected->getList(m_selected_item->listname) != NULL); } + + u32 s_count = 0; + if(s.isValid()) { inv_s = m_invmgr->getInventory(s.inventoryloc); assert(inv_s); + + InventoryList *list = inv_s->getList(s.listname); + if(list != NULL && (u32) s.i < list->getSize()) + s_count = list->getItem(s.i).count; + else + s.i = -1; // make it invalid again } - bool different_item = m_selected_item - && ((inv_selected != inv_s) - || (m_selected_item->listname != s.listname) - || (m_selected_item->i != s.i)); - int amount = -1; + // buttons: 0 = left, 1 = right, 2 = middle + // up/down: 0 = down (press), 1 = up (release), 2 = unknown event + int button = 0; + int updown = 2; if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) - amount = 0; + { button = 0; updown = 0; } else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) - amount = 1; + { button = 1; updown = 0; } else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) - amount = 10; - else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && different_item) - amount = 0; - //else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP && different_item) - // amount = 1; - //else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP && different_item) - // amount = 10; - - if(amount >= 0) + { button = 2; updown = 0; } + else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) + { button = 0; updown = 1; } + else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) + { button = 1; updown = 1; } + else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP) + { button = 2; updown = 1; } + + // Set this number to a positive value to generate a move action + // from m_selected_item to s. + u32 move_amount = 0; + + // Set this number to a positive value to generate a drop action + // from m_selected_item. + u32 drop_amount = 0; + + // Set this number to a positive value to generate a craft action at s. + u32 craft_amount = 0; + + if(updown == 0) { - // Indicates whether source slot should be deselected - bool remove_selection = false; + // Some mouse button has been pressed - //infostream<<"Mouse action at p=("<<p.X<<","<<p.Y<<")"<<std::endl; - if(s.isValid()) + //infostream<<"Mouse button "<<button<<" pressed at p=(" + // <<p.X<<","<<p.Y<<")"<<std::endl; + + m_selected_dragging = false; + + if(s.isValid() && s.listname == "craftpreview") { - infostream<<"Mouse action on "<<s.inventoryloc.dump() - <<"/"<<s.listname<<" "<<s.i<<std::endl; - if(m_selected_item) - { - Inventory *inv_from = inv_selected; - Inventory *inv_to = inv_s; - assert(inv_from); - assert(inv_to); - InventoryList *list_from = - inv_from->getList(m_selected_item->listname); - InventoryList *list_to = - inv_to->getList(s.listname); - if(list_from == NULL) - infostream<<"from list doesn't exist"<<std::endl; - if(list_to == NULL) - infostream<<"to list doesn't exist"<<std::endl; - if(list_from && list_to - && !list_from->getItem(m_selected_item->i).empty()) - { - infostream<<"Handing IACTION_MOVE to manager"<<std::endl; - IMoveAction *a = new IMoveAction(); - a->count = amount; - a->from_inv = m_selected_item->inventoryloc; - a->from_list = m_selected_item->listname; - a->from_i = m_selected_item->i; - a->to_inv = s.inventoryloc; - a->to_list = s.listname; - a->to_i = s.i; - m_invmgr->inventoryAction(a); - - if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount) - remove_selection = true; - } - } - else + // Craft preview has been clicked: craft + craft_amount = (button == 2 ? 10 : 1); + } + else if(m_selected_item == NULL) + { + if(s_count != 0) { - /* - Select if nonempty - */ - assert(inv_s); - InventoryList *list = inv_s->getList(s.listname); - if(list && !list->getItem(s.i).empty()) - { - m_selected_item = new ItemSpec(s); - } + // Non-empty stack has been clicked: select it + m_selected_item = new ItemSpec(s); + + if(button == 1) // right + m_selected_amount = (s_count + 1) / 2; + else if(button == 2) // middle + m_selected_amount = MYMIN(s_count, 10); + else // left + m_selected_amount = s_count; + + m_selected_dragging = true; } } - else if(m_selected_item) + else // m_selected_item != NULL { - // If moved outside the menu, drop. - // (Otherwise abort inventory action.) - if(getAbsoluteClippingRect().isPointInside(m_pointer)) + assert(m_selected_amount >= 1); + + if(s.isValid()) { - // Inside menu - remove_selection = true; + // Clicked another slot: move + if(button == 1) // right + move_amount = 1; + else if(button == 2) // middle + move_amount = MYMIN(m_selected_amount, 10); + else // left + move_amount = m_selected_amount; + } + else if(getAbsoluteClippingRect().isPointInside(m_pointer)) + { + // Clicked somewhere else: deselect + m_selected_amount = 0; } else { - // Outside of menu - Inventory *inv_from = inv_selected; - assert(inv_from); - InventoryList *list_from = - inv_from->getList(m_selected_item->listname); - if(list_from == NULL) - infostream<<"from list doesn't exist"<<std::endl; - if(list_from && !list_from->getItem(m_selected_item->i).empty()) - { - infostream<<"Handing IACTION_DROP to manager"<<std::endl; - IDropAction *a = new IDropAction(); - a->count = amount; - a->from_inv = m_selected_item->inventoryloc; - a->from_list = m_selected_item->listname; - a->from_i = m_selected_item->i; - m_invmgr->inventoryAction(a); - if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount) - remove_selection = true; - } + // Clicked outside of the window: drop + if(button == 1) // right + drop_amount = 1; + else if(button == 2) // middle + drop_amount = MYMIN(m_selected_amount, 10); + else // left + drop_amount = m_selected_amount; + } + } + } + else if(updown == 1) + { + // Some mouse button has been released + + //infostream<<"Mouse button "<<button<<" released at p=(" + // <<p.X<<","<<p.Y<<")"<<std::endl; + + if(m_selected_item != NULL && m_selected_dragging && s.isValid()) + { + if((inv_selected != inv_s) || + (m_selected_item->listname != s.listname) || + (m_selected_item->i != s.i)) + { + // Dragged to different slot: move all selected + move_amount = m_selected_amount; } } + else if(m_selected_item != NULL && m_selected_dragging && + !(getAbsoluteClippingRect().isPointInside(m_pointer))) + { + // Dragged outside of window: drop all selected + drop_amount = m_selected_amount; + } - if(remove_selection) + m_selected_dragging = false; + } + + // Possibly send inventory action to server + if(move_amount > 0) + { + // Send IACTION_MOVE + + assert(m_selected_item && m_selected_item->isValid()); + assert(s.isValid()); + + assert(inv_selected && inv_s); + InventoryList *list_from = inv_selected->getList(m_selected_item->listname); + InventoryList *list_to = inv_s->getList(s.listname); + assert(list_from && list_to); + ItemStack stack_from = list_from->getItem(m_selected_item->i); + ItemStack stack_to = list_to->getItem(s.i); + + // Check how many items can be moved + move_amount = stack_from.count = MYMIN(move_amount, stack_from.count); + ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef()); + if(leftover.count == stack_from.count) + { + // Swap the stacks + } + else if(leftover.empty()) + { + // Item fits + } + else { - delete m_selected_item; - m_selected_item = NULL; + // Item only fits partially + move_amount -= leftover.count; } + assert(move_amount > 0 && move_amount <= m_selected_amount); + m_selected_amount -= move_amount; + + infostream<<"Handing IACTION_MOVE to manager"<<std::endl; + IMoveAction *a = new IMoveAction(); + a->count = move_amount; + a->from_inv = m_selected_item->inventoryloc; + a->from_list = m_selected_item->listname; + a->from_i = m_selected_item->i; + a->to_inv = s.inventoryloc; + a->to_list = s.listname; + a->to_i = s.i; + m_invmgr->inventoryAction(a); + } + else if(drop_amount > 0) + { + // Send IACTION_DROP + + assert(m_selected_item && m_selected_item->isValid()); + assert(inv_selected); + InventoryList *list_from = inv_selected->getList(m_selected_item->listname); + assert(list_from); + ItemStack stack_from = list_from->getItem(m_selected_item->i); + + // Check how many items can be dropped + drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count); + assert(drop_amount > 0 && drop_amount <= m_selected_amount); + m_selected_amount -= drop_amount; + + infostream<<"Handing IACTION_DROP to manager"<<std::endl; + IDropAction *a = new IDropAction(); + a->count = drop_amount; + a->from_inv = m_selected_item->inventoryloc; + a->from_list = m_selected_item->listname; + a->from_i = m_selected_item->i; + m_invmgr->inventoryAction(a); + } + else if(craft_amount > 0) + { + // Send IACTION_CRAFT + + assert(s.isValid()); + assert(inv_s); + + infostream<<"Handing IACTION_CRAFT to manager"<<std::endl; + ICraftAction *a = new ICraftAction(); + a->count = craft_amount; + a->craft_inv = s.inventoryloc; + m_invmgr->inventoryAction(a); + } + + // If m_selected_amount has been decreased to zero, deselect + if(m_selected_amount == 0) + { + delete m_selected_item; + m_selected_item = NULL; + m_selected_dragging = false; } } if(event.EventType==EET_GUI_EVENT) |