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authorKahrl <kahrl@gmx.net>2013-08-11 04:09:45 +0200
committerKahrl <kahrl@gmx.net>2013-08-14 21:03:33 +0200
commit4e1f50035e860a00636ca5d804c267119df99601 (patch)
treec6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/guiLuaApi.cpp
parent6228d634fb31d1ce925d1fdc2dac022629a007ef (diff)
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/guiLuaApi.cpp')
-rw-r--r--src/guiLuaApi.cpp1128
1 files changed, 0 insertions, 1128 deletions
diff --git a/src/guiLuaApi.cpp b/src/guiLuaApi.cpp
deleted file mode 100644
index 5d3e9dc12..000000000
--- a/src/guiLuaApi.cpp
+++ /dev/null
@@ -1,1128 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 sapier
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-extern "C" {
-#include "lua.h"
-#include "lauxlib.h"
-#include "lualib.h"
-}
-#include "porting.h"
-#include "guiMainMenu.h"
-#include "subgame.h"
-#include "guiKeyChangeMenu.h"
-#include "guiFileSelectMenu.h"
-#include "main.h"
-#include "settings.h"
-#include "filesys.h"
-#include "convert_json.h"
-#include "sound.h"
-
-
-#include "IFileArchive.h"
-#include "IFileSystem.h"
-
-#include "guiLuaApi.h"
-#include "guiEngine.h"
-
-#define API_FCT(name) registerFunction(L,#name,l_##name,top)
-
-void guiLuaApi::initialize(lua_State* L,GUIEngine* engine)
-{
- lua_pushlightuserdata(L, engine);
- lua_setfield(L, LUA_REGISTRYINDEX, "engine");
-
- lua_pushstring(L, DIR_DELIM);
- lua_setglobal(L, "DIR_DELIM");
-
- lua_newtable(L);
- lua_setglobal(L, "gamedata");
-
- lua_newtable(L);
- lua_setglobal(L, "engine");
-
- lua_getglobal(L, "engine");
- int top = lua_gettop(L);
-
- bool retval = true;
-
- //add api functions
- retval &= API_FCT(update_formspec);
- retval &= API_FCT(set_clouds);
- retval &= API_FCT(get_textlist_index);
- retval &= API_FCT(get_worlds);
- retval &= API_FCT(get_games);
- retval &= API_FCT(start);
- retval &= API_FCT(close);
- retval &= API_FCT(get_favorites);
- retval &= API_FCT(show_keys_menu);
- retval &= API_FCT(setting_set);
- retval &= API_FCT(setting_get);
- retval &= API_FCT(setting_getbool);
- retval &= API_FCT(setting_setbool);
- retval &= API_FCT(create_world);
- retval &= API_FCT(delete_world);
- retval &= API_FCT(delete_favorite);
- retval &= API_FCT(set_background);
- retval &= API_FCT(set_topleft_text);
- retval &= API_FCT(get_modpath);
- retval &= API_FCT(get_gamepath);
- retval &= API_FCT(get_texturepath);
- retval &= API_FCT(get_dirlist);
- retval &= API_FCT(create_dir);
- retval &= API_FCT(delete_dir);
- retval &= API_FCT(copy_dir);
- retval &= API_FCT(extract_zip);
- retval &= API_FCT(get_scriptdir);
- retval &= API_FCT(show_file_open_dialog);
- retval &= API_FCT(get_version);
- retval &= API_FCT(download_file);
- retval &= API_FCT(get_modstore_details);
- retval &= API_FCT(get_modstore_list);
- retval &= API_FCT(sound_play);
- retval &= API_FCT(sound_stop);
-
- if (!retval) {
- //TODO show error
- }
-}
-
-/******************************************************************************/
-bool guiLuaApi::registerFunction( lua_State* L,
- const char* name,
- lua_CFunction fct,
- int top
- )
-{
- lua_pushstring(L,name);
- lua_pushcfunction(L,fct);
- lua_settable(L, top);
-
- return true;
-}
-
-/******************************************************************************/
-GUIEngine* guiLuaApi::get_engine(lua_State *L)
-{
- // Get server from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "engine");
- GUIEngine* sapi_ptr = (GUIEngine*) lua_touserdata(L, -1);
- lua_pop(L, 1);
- return sapi_ptr;
-}
-
-/******************************************************************************/
-std::string guiLuaApi::getTextData(lua_State *L, std::string name)
-{
- lua_getglobal(L, "gamedata");
-
- lua_getfield(L, -1, name.c_str());
-
- if(lua_isnil(L, -1))
- return "";
-
- return luaL_checkstring(L, -1);
-}
-
-/******************************************************************************/
-int guiLuaApi::getIntegerData(lua_State *L, std::string name,bool& valid)
-{
- lua_getglobal(L, "gamedata");
-
- lua_getfield(L, -1, name.c_str());
-
- if(lua_isnil(L, -1)) {
- valid = false;
- return -1;
- }
-
- valid = true;
- return luaL_checkinteger(L, -1);
-}
-
-/******************************************************************************/
-int guiLuaApi::getBoolData(lua_State *L, std::string name,bool& valid)
-{
- lua_getglobal(L, "gamedata");
-
- lua_getfield(L, -1, name.c_str());
-
- if(lua_isnil(L, -1)) {
- valid = false;
- return false;
- }
-
- valid = true;
- return lua_toboolean(L, -1);
-}
-
-/******************************************************************************/
-int guiLuaApi::l_update_formspec(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- if (engine->m_startgame)
- return 0;
-
- //read formspec
- std::string formspec(luaL_checkstring(L, 1));
-
- if (engine->m_formspecgui != 0) {
- engine->m_formspecgui->setForm(formspec);
- }
-
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_start(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- //update c++ gamedata from lua table
-
- bool valid = false;
-
-
- engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
- engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
- engine->m_data->name = getTextData(L,"playername");
- engine->m_data->password = getTextData(L,"password");
- engine->m_data->address = getTextData(L,"address");
- engine->m_data->port = getTextData(L,"port");
- engine->m_data->serverdescription = getTextData(L,"serverdescription");
- engine->m_data->servername = getTextData(L,"servername");
-
- //close menu next time
- engine->m_startgame = true;
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_close(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- engine->m_data->kill = true;
-
- //close menu next time
- engine->m_startgame = true;
- engine->m_menu->quitMenu();
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_set_background(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::string backgroundlevel(luaL_checkstring(L, 1));
- std::string texturename(luaL_checkstring(L, 2));
-
- bool retval = false;
-
- if (backgroundlevel == "background") {
- retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
- }
-
- if (backgroundlevel == "overlay") {
- retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
- }
-
- if (backgroundlevel == "header") {
- retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
- }
-
- if (backgroundlevel == "footer") {
- retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
- }
-
- lua_pushboolean(L,retval);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_set_clouds(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- bool value = lua_toboolean(L,1);
-
- engine->m_clouds_enabled = value;
-
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_textlist_index(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::string listboxname(luaL_checkstring(L, 1));
-
- int selection = engine->m_menu->getListboxIndex(listboxname);
-
- if (selection >= 0)
- selection++;
-
- lua_pushinteger(L, selection);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_worlds(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::vector<WorldSpec> worlds = getAvailableWorlds();
-
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (unsigned int i = 0; i < worlds.size(); i++)
- {
- lua_pushnumber(L,index);
-
- lua_newtable(L);
- int top_lvl2 = lua_gettop(L);
-
- lua_pushstring(L,"path");
- lua_pushstring(L,worlds[i].path.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"name");
- lua_pushstring(L,worlds[i].name.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"gameid");
- lua_pushstring(L,worlds[i].gameid.c_str());
- lua_settable(L, top_lvl2);
-
- lua_settable(L, top);
- index++;
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_games(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::vector<SubgameSpec> games = getAvailableGames();
-
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (unsigned int i = 0; i < games.size(); i++)
- {
- lua_pushnumber(L,index);
- lua_newtable(L);
- int top_lvl2 = lua_gettop(L);
-
- lua_pushstring(L,"id");
- lua_pushstring(L,games[i].id.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"path");
- lua_pushstring(L,games[i].path.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"gamemods_path");
- lua_pushstring(L,games[i].gamemods_path.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"name");
- lua_pushstring(L,games[i].name.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"menuicon_path");
- lua_pushstring(L,games[i].menuicon_path.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"addon_mods_paths");
- lua_newtable(L);
- int table2 = lua_gettop(L);
- int internal_index=1;
- for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
- iter != games[i].addon_mods_paths.end(); iter++) {
- lua_pushnumber(L,internal_index);
- lua_pushstring(L,(*iter).c_str());
- lua_settable(L, table2);
- internal_index++;
- }
- lua_settable(L, top_lvl2);
- lua_settable(L, top);
- index++;
- }
- return 1;
-}
-/******************************************************************************/
-int guiLuaApi::l_get_modstore_details(lua_State *L)
-{
- const char *modid = luaL_checkstring(L, 1);
-
- if (modid != 0) {
- Json::Value details;
- std::string url = "";
- try{
- url = g_settings->get("modstore_details_url");
- }
- catch(SettingNotFoundException &e) {
- lua_pushnil(L);
- return 1;
- }
-
- size_t idpos = url.find("*");
- url.erase(idpos,1);
- url.insert(idpos,modid);
-
- details = getModstoreUrl(url);
-
- ModStoreModDetails current_mod = readModStoreModDetails(details);
-
- if ( current_mod.valid) {
- lua_newtable(L);
- int top = lua_gettop(L);
-
- lua_pushstring(L,"id");
- lua_pushnumber(L,current_mod.id);
- lua_settable(L, top);
-
- lua_pushstring(L,"title");
- lua_pushstring(L,current_mod.title.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"basename");
- lua_pushstring(L,current_mod.basename.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"description");
- lua_pushstring(L,current_mod.description.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"author");
- lua_pushstring(L,current_mod.author.username.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"download_url");
- lua_pushstring(L,current_mod.versions[0].file.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"screenshot_url");
- lua_pushstring(L,current_mod.titlepic.file.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"license");
- lua_pushstring(L,current_mod.license.shortinfo.c_str());
- lua_settable(L, top);
-
- lua_pushstring(L,"rating");
- lua_pushnumber(L,current_mod.rating);
- lua_settable(L, top);
-
- //TODO depends
-
- //TODO softdepends
- return 1;
- }
- }
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_modstore_list(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::string listtype = "local";
-
- if (!lua_isnone(L,1)) {
- listtype = luaL_checkstring(L,1);
- }
- Json::Value mods;
- std::string url = "";
- try{
- url = g_settings->get("modstore_listmods_url");
- }
- catch(SettingNotFoundException &e) {
- lua_pushnil(L);
- return 1;
- }
-
- mods = getModstoreUrl(url);
-
- std::vector<ModStoreMod> moddata = readModStoreList(mods);
-
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (unsigned int i = 0; i < moddata.size(); i++)
- {
- if (moddata[i].valid) {
- lua_pushnumber(L,index);
- lua_newtable(L);
-
- int top_lvl2 = lua_gettop(L);
-
- lua_pushstring(L,"id");
- lua_pushnumber(L,moddata[i].id);
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"title");
- lua_pushstring(L,moddata[i].title.c_str());
- lua_settable(L, top_lvl2);
-
- lua_pushstring(L,"basename");
- lua_pushstring(L,moddata[i].basename.c_str());
- lua_settable(L, top_lvl2);
-
- lua_settable(L, top);
- index++;
- }
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_favorites(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::string listtype = "local";
-
- if (!lua_isnone(L,1)) {
- listtype = luaL_checkstring(L,1);
- }
-
- std::vector<ServerListSpec> servers;
-#if USE_CURL
- if(listtype == "online") {
- servers = ServerList::getOnline();
- } else {
- servers = ServerList::getLocal();
- }
-#else
- servers = ServerList::getLocal();
-#endif
-
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
-
- for (unsigned int i = 0; i < servers.size(); i++)
- {
- lua_pushnumber(L,index);
-
- lua_newtable(L);
- int top_lvl2 = lua_gettop(L);
-
- if (servers[i]["clients"].asString().size()) {
-
- const char* clients_raw = servers[i]["clients"].asString().c_str();
- char* endptr = 0;
- int numbervalue = strtol(clients_raw,&endptr,10);
-
- if ((*clients_raw != 0) && (*endptr == 0)) {
- lua_pushstring(L,"clients");
- lua_pushnumber(L,numbervalue);
- lua_settable(L, top_lvl2);
- }
- }
-
- if (servers[i]["clients_max"].asString().size()) {
-
- const char* clients_max_raw = servers[i]["clients_max"].asString().c_str();
- char* endptr = 0;
- int numbervalue = strtol(clients_max_raw,&endptr,10);
-
- if ((*clients_max_raw != 0) && (*endptr == 0)) {
- lua_pushstring(L,"clients_max");
- lua_pushnumber(L,numbervalue);
- lua_settable(L, top_lvl2);
- }
- }
-
- if (servers[i]["version"].asString().size()) {
- lua_pushstring(L,"version");
- lua_pushstring(L,servers[i]["version"].asString().c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["password"].asString().size()) {
- lua_pushstring(L,"password");
- lua_pushboolean(L,true);
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["creative"].asString().size()) {
- lua_pushstring(L,"creative");
- lua_pushboolean(L,true);
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["damage"].asString().size()) {
- lua_pushstring(L,"damage");
- lua_pushboolean(L,true);
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["pvp"].asString().size()) {
- lua_pushstring(L,"pvp");
- lua_pushboolean(L,true);
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["description"].asString().size()) {
- lua_pushstring(L,"description");
- lua_pushstring(L,servers[i]["description"].asString().c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["name"].asString().size()) {
- lua_pushstring(L,"name");
- lua_pushstring(L,servers[i]["name"].asString().c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["address"].asString().size()) {
- lua_pushstring(L,"address");
- lua_pushstring(L,servers[i]["address"].asString().c_str());
- lua_settable(L, top_lvl2);
- }
-
- if (servers[i]["port"].asString().size()) {
- lua_pushstring(L,"port");
- lua_pushstring(L,servers[i]["port"].asString().c_str());
- lua_settable(L, top_lvl2);
- }
-
- lua_settable(L, top);
- index++;
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_delete_favorite(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::vector<ServerListSpec> servers;
-
- std::string listtype = "local";
-
- if (!lua_isnone(L,2)) {
- listtype = luaL_checkstring(L,2);
- }
-
- if ((listtype != "local") &&
- (listtype != "online"))
- return 0;
-
-#if USE_CURL
- if(listtype == "online") {
- servers = ServerList::getOnline();
- } else {
- servers = ServerList::getLocal();
- }
-#else
- servers = ServerList::getLocal();
-#endif
-
- int fav_idx = luaL_checkinteger(L,1) -1;
-
- if ((fav_idx >= 0) &&
- (fav_idx < (int) servers.size())) {
-
- ServerList::deleteEntry(servers[fav_idx]);
- }
-
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_show_keys_menu(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- GUIKeyChangeMenu *kmenu
- = new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
- engine->m_parent,
- -1,
- engine->m_menumanager);
- kmenu->drop();
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_setting_set(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *value = luaL_checkstring(L, 2);
- g_settings->set(name, value);
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_setting_get(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- std::string value = g_settings->get(name);
- lua_pushstring(L, value.c_str());
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_setting_getbool(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- bool value = g_settings->getBool(name);
- lua_pushboolean(L, value);
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_setting_setbool(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- bool value = lua_toboolean(L,2);
-
- g_settings->setBool(name,value);
-
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_create_world(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- const char *name = luaL_checkstring(L, 1);
- int gameidx = luaL_checkinteger(L,2) -1;
-
- std::string path = porting::path_user + DIR_DELIM
- "worlds" + DIR_DELIM
- + name;
-
- std::vector<SubgameSpec> games = getAvailableGames();
-
- if ((gameidx >= 0) &&
- (gameidx < (int) games.size())) {
-
- // Create world if it doesn't exist
- if(!initializeWorld(path, games[gameidx].id)){
- lua_pushstring(L, "Failed to initialize world");
-
- }
- else {
- lua_pushnil(L);
- }
- }
- else {
- lua_pushstring(L, "Invalid game index");
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_delete_world(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- int worldidx = luaL_checkinteger(L,1) -1;
-
- std::vector<WorldSpec> worlds = getAvailableWorlds();
-
- if ((worldidx >= 0) &&
- (worldidx < (int) worlds.size())) {
-
- WorldSpec spec = worlds[worldidx];
-
- std::vector<std::string> paths;
- paths.push_back(spec.path);
- fs::GetRecursiveSubPaths(spec.path, paths);
-
- // Delete files
- if (!fs::DeletePaths(paths)) {
- lua_pushstring(L, "Failed to delete world");
- }
- else {
- lua_pushnil(L);
- }
- }
- else {
- lua_pushstring(L, "Invalid world index");
- }
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_set_topleft_text(lua_State *L)
-{
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- std::string text = "";
-
- if (!lua_isnone(L,1) && !lua_isnil(L,1))
- text = luaL_checkstring(L, 1);
-
- engine->setTopleftText(text);
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_modpath(lua_State *L)
-{
- std::string modpath
- = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
- lua_pushstring(L, modpath.c_str());
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_gamepath(lua_State *L)
-{
- std::string gamepath
- = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
- lua_pushstring(L, gamepath.c_str());
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_texturepath(lua_State *L)
-{
- std::string gamepath
- = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
- lua_pushstring(L, gamepath.c_str());
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_dirlist(lua_State *L) {
- const char *path = luaL_checkstring(L, 1);
- bool dironly = lua_toboolean(L, 2);
-
- std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
-
- unsigned int index = 1;
- lua_newtable(L);
- int table = lua_gettop(L);
-
- for (unsigned int i=0;i< dirlist.size(); i++) {
- if ((dirlist[i].dir) || (dironly == false)) {
- lua_pushnumber(L,index);
- lua_pushstring(L,dirlist[i].name.c_str());
- lua_settable(L, table);
- index++;
- }
- }
-
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_create_dir(lua_State *L) {
- const char *path = luaL_checkstring(L, 1);
-
- if (guiLuaApi::isMinetestPath(path)) {
- lua_pushboolean(L,fs::CreateAllDirs(path));
- return 1;
- }
- lua_pushboolean(L,false);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_delete_dir(lua_State *L) {
- const char *path = luaL_checkstring(L, 1);
-
- std::string absolute_path = fs::RemoveRelativePathComponents(path);
-
- if (guiLuaApi::isMinetestPath(absolute_path)) {
- lua_pushboolean(L,fs::RecursiveDelete(absolute_path));
- return 1;
- }
- lua_pushboolean(L,false);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_copy_dir(lua_State *L) {
- const char *source = luaL_checkstring(L, 1);
- const char *destination = luaL_checkstring(L, 2);
-
- bool keep_source = true;
-
- if ((!lua_isnone(L,3)) &&
- (!lua_isnil(L,3))) {
- keep_source = lua_toboolean(L,3);
- }
-
- std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
- std::string absolute_source = fs::RemoveRelativePathComponents(source);
-
- if ((guiLuaApi::isMinetestPath(absolute_source)) &&
- (guiLuaApi::isMinetestPath(absolute_destination))) {
- bool retval = fs::CopyDir(absolute_source,absolute_destination);
-
- if (retval && (!keep_source)) {
-
- retval &= fs::RecursiveDelete(absolute_source);
- }
- lua_pushboolean(L,retval);
- return 1;
- }
- lua_pushboolean(L,false);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_extract_zip(lua_State *L) {
-
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- const char *zipfile = luaL_checkstring(L, 1);
- const char *destination = luaL_checkstring(L, 2);
-
- std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
-
- if (guiLuaApi::isMinetestPath(absolute_destination)) {
- fs::CreateAllDirs(absolute_destination);
-
- io::IFileSystem* fs = engine->m_device->getFileSystem();
-
- fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP);
-
- assert(fs->getFileArchiveCount() > 0);
-
- /**********************************************************************/
- /* WARNING this is not threadsafe!! */
- /**********************************************************************/
- io::IFileArchive* opened_zip =
- fs->getFileArchive(fs->getFileArchiveCount()-1);
-
- const io::IFileList* files_in_zip = opened_zip->getFileList();
-
- unsigned int number_of_files = files_in_zip->getFileCount();
-
- for (unsigned int i=0; i < number_of_files; i++) {
- std::string fullpath = destination;
- fullpath += DIR_DELIM;
- fullpath += files_in_zip->getFullFileName(i).c_str();
-
- if (files_in_zip->isDirectory(i)) {
- if (! fs::CreateAllDirs(fullpath) ) {
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
- }
- else {
- io::IReadFile* toread = opened_zip->createAndOpenFile(i);
-
- FILE *targetfile = fopen(fullpath.c_str(),"wb");
-
- if (targetfile == NULL) {
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
-
- char read_buffer[1024];
- unsigned int total_read = 0;
-
- while (total_read < toread->getSize()) {
-
- unsigned int bytes_read =
- toread->read(read_buffer,sizeof(read_buffer));
- unsigned int bytes_written;
- if ((bytes_read < 0 ) ||
- (bytes_written = fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
- {
- fclose(targetfile);
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,false);
- return 1;
- }
- total_read += bytes_read;
- }
-
- fclose(targetfile);
- }
-
- }
-
- fs->removeFileArchive(fs->getFileArchiveCount()-1);
- lua_pushboolean(L,true);
- return 1;
- }
-
- lua_pushboolean(L,false);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_scriptdir(lua_State *L) {
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- lua_pushstring(L,engine->getScriptDir().c_str());
- return 1;
-}
-
-/******************************************************************************/
-bool guiLuaApi::isMinetestPath(std::string path) {
-
-
- if (fs::PathStartsWith(path,fs::TempPath()))
- return true;
-
- /* games */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
- return true;
-
- /* mods */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
- return true;
-
- /* worlds */
- if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
- return true;
-
-
- return false;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_show_file_open_dialog(lua_State *L) {
-
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- const char *formname= luaL_checkstring(L, 1);
- const char *title = luaL_checkstring(L, 2);
-
- GUIFileSelectMenu* fileOpenMenu =
- new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
- engine->m_parent,
- -1,
- engine->m_menumanager,
- title,
- formname);
- fileOpenMenu->setTextDest(engine->m_buttonhandler);
- fileOpenMenu->drop();
- return 0;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_get_version(lua_State *L) {
- lua_pushstring(L,VERSION_STRING);
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_sound_play(lua_State *L) {
- GUIEngine* engine = get_engine(L);
-
- SimpleSoundSpec spec;
- if(lua_isnil(L, 1))
- {
- } else if(lua_istable(L, 1)){
- lua_getfield(L, 1, "name");
- if(lua_isstring(L, -1)){
- size_t len = 0;
- spec.name = lua_tolstring(L, -1, &len);
- }
- lua_pop(L, 1);
-
- //luaL_checkfloat(L, 1, "gain", spec.gain);
- lua_getfield(L, 1, "gain");
- if(lua_isnumber(L, -1)){
- spec.gain = lua_tonumber(L, -1);
- }
- lua_pop(L, 1);
- } else if(lua_isstring(L, 1)){
- spec.name = luaL_checkstring(L, 1);
- }
- bool looped = lua_toboolean(L, 2);
-
- u32 handle = engine->playSound(spec, looped);
-
- lua_pushinteger(L, handle);
-
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_sound_stop(lua_State *L) {
- GUIEngine* engine = get_engine(L);
-
- u32 handle = luaL_checkinteger(L, 1);
- engine->stopSound(handle);
-
- return 1;
-}
-
-/******************************************************************************/
-int guiLuaApi::l_download_file(lua_State *L) {
- GUIEngine* engine = get_engine(L);
- assert(engine != 0);
-
- const char *url = luaL_checkstring(L, 1);
- const char *target = luaL_checkstring(L, 2);
-
- //check path
- std::string absolute_destination = fs::RemoveRelativePathComponents(target);
-
- if (guiLuaApi::isMinetestPath(absolute_destination)) {
- if (engine->downloadFile(url,absolute_destination)) {
- lua_pushboolean(L,true);
- return 1;
- }
- }
- lua_pushboolean(L,false);
- return 1;
-}