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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-21 06:50:41 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-11-12 06:41:04 +0000 |
commit | 68f5b877c72cf91106ac343673f8a31b9712a470 (patch) | |
tree | d9706d8b21a613c40e7ecf6eb254f41d5ca980ba /src/hud.cpp | |
parent | 8a1a9fdc24d29419422f0fb41095fd0388c4be9e (diff) | |
download | minetest-68f5b877c72cf91106ac343673f8a31b9712a470.tar.gz minetest-68f5b877c72cf91106ac343673f8a31b9712a470.tar.bz2 minetest-68f5b877c72cf91106ac343673f8a31b9712a470.zip |
Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
Diffstat (limited to 'src/hud.cpp')
-rw-r--r-- | src/hud.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/hud.cpp b/src/hud.cpp index 19feaef7b..43d957380 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -544,6 +544,12 @@ void Hud::drawSelectionMesh() video::SMaterial oldmaterial = driver->getMaterial2D(); driver->setMaterial(m_selection_material); setMeshColor(m_selection_mesh, m_selection_mesh_color); + video::SColor face_color(0, + MYMIN(255, m_selection_mesh_color.getRed() * 1.5), + MYMIN(255, m_selection_mesh_color.getGreen() * 1.5), + MYMIN(255, m_selection_mesh_color.getBlue() * 1.5)); + setMeshColorByNormal(m_selection_mesh, m_selected_face_normal, + face_color); scene::IMesh* mesh = cloneMesh(m_selection_mesh); translateMesh(mesh, m_selection_pos_with_offset); u32 mc = m_selection_mesh->getMeshBufferCount(); |