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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-11 04:57:01 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2016-02-11 13:11:25 +0100 |
commit | 9357294cfc4c73aa5ccc56a34aae8834a4766378 (patch) | |
tree | 61c754637ffeac391ffa6d9c2e5d5a37f4c808d4 /src/hud.cpp | |
parent | c1044b9a4a2eb45a0b71566bee59e5961708bebf (diff) | |
download | minetest-9357294cfc4c73aa5ccc56a34aae8834a4766378.tar.gz minetest-9357294cfc4c73aa5ccc56a34aae8834a4766378.tar.bz2 minetest-9357294cfc4c73aa5ccc56a34aae8834a4766378.zip |
Use single box for halo mesh
Diffstat (limited to 'src/hud.cpp')
-rw-r--r-- | src/hud.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/hud.cpp b/src/hud.cpp index 0a77a1a28..6b28021af 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -84,6 +84,8 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, m_selection_mesh = NULL; m_selection_boxes.clear(); + m_halo_boxes.clear(); + m_selection_pos = v3f(0.0, 0.0, 0.0); std::string mode = g_settings->get("node_highlighting"); m_selection_material.Lighting = false; @@ -574,10 +576,23 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset) 0,0,1,1 }; - m_selection_mesh = convertNodeboxesToMesh(m_selection_boxes, texture_uv); + // Use single halo box instead of multiple overlapping boxes. + // Temporary solution - problem can be solved with multiple + // rendering targets, or some method to remove inner surfaces. + // Thats because of halo transparency. + + aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0); + m_halo_boxes.clear(); + + for (std::vector<aabb3f>::iterator + i = m_selection_boxes.begin(); + i != m_selection_boxes.end(); ++i) { + halo_box.addInternalBox(*i); + } - // scale final halo mesh - scaleMesh(m_selection_mesh, v3f(1.08, 1.08, 1.08)); + m_halo_boxes.push_back(halo_box); + m_selection_mesh = convertNodeboxesToMesh( + m_halo_boxes, texture_uv, 0.5); } void Hud::resizeHotbar() { |