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authorrubenwardy <rubenwardy@gmail.com>2015-01-09 17:04:25 +0000
committerkwolekr <kwolekr@minetest.net>2016-04-10 23:54:23 -0400
commiteae33951ad8b13cb335fca8eaec73185959eb44e (patch)
tree314085a9b42c5f5063c96e2a39e9d70b098d2bd2 /src/hud.h
parent9a04dfd0f5a69f60318a243535993ffa234f6bf6 (diff)
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Hud: Fix offset being ignored by inventory bar
Diffstat (limited to 'src/hud.h')
-rw-r--r--src/hud.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/hud.h b/src/hud.h
index 9583d660b..a28416a3c 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -130,7 +130,7 @@ public:
void drawCrosshair();
void drawSelectionMesh();
void updateSelectionMesh(const v3s16 &camera_offset);
-
+
std::vector<aabb3f> *getSelectionBoxes()
{ return &m_selection_boxes; }
@@ -148,8 +148,9 @@ private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
s32 count, v2s32 offset, v2s32 size=v2s32());
- void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
- InventoryList *mainlist, u16 selectitem, u16 direction);
+ void drawItems(v2s32 upperleftpos, s32 itemcount, s32 inv_offset,
+ InventoryList *mainlist, u16 selectitem, u16 direction,
+ const v2s32 &offset = v2s32(0, 0));
void drawItem(const ItemStack &item, const core::rect<s32>& rect,
bool selected);