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authorsapier <Sapier at GMX dot net>2014-04-05 14:12:36 +0200
committersapier <Sapier at GMX dot net>2014-04-27 21:53:13 +0200
commit1838a3fd696782b1733a435bbb25accf3e40d1f3 (patch)
tree9edee41b26d5307b1d2e4626e65bb372a3d8cab7 /src/hud.h
parent8d315347100f1d261bb496b6c73f8cab5d2b7a41 (diff)
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Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
Diffstat (limited to 'src/hud.h')
-rw-r--r--src/hud.h27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/hud.h b/src/hud.h
index 1a24d0945..3897a850c 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -45,6 +45,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX 23
+
+#define HOTBAR_IMAGE_SIZE 48
+
enum HudElementType {
HUD_ELEM_IMAGE = 0,
HUD_ELEM_TEXT = 1,
@@ -105,10 +108,6 @@ public:
Inventory *inventory;
ITextureSource *tsrc;
- v2u32 screensize;
- v2s32 displaycenter;
- s32 hotbar_imagesize;
-
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
bool use_crosshair_image;
@@ -122,17 +121,25 @@ public:
u32 text_height, IGameDef *gamedef,
LocalPlayer *player, Inventory *inventory);
- void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
- InventoryList *mainlist, u16 selectitem, u16 direction);
+ void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
+ void resizeHotbar();
+ void drawCrosshair();
+ void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
void drawLuaElements();
+private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
std::string texture, s32 count, v2s32 offset);
- void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath);
- void resizeHotbar();
+ void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
+ InventoryList *mainlist, u16 selectitem, u16 direction);
+
+ void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected);
- void drawCrosshair();
- void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
+ v2u32 m_screensize;
+ v2s32 m_displaycenter;
+ s32 m_hotbar_imagesize;
+ s32 m_padding;
+ video::SColor hbar_colors[4];
};
void drawItemStack(video::IVideoDriver *driver,