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authorkwolekr <kwolekr@minetest.net>2013-04-20 00:21:32 -0400
committerkwolekr <kwolekr@minetest.net>2013-04-20 00:22:12 -0400
commit527deb947ca992d2b0533db02eddf38e8150960b (patch)
tree912ce6fed600572919b7bf90fa934db238c44480 /src/hud.h
parentc45c530f7466434a647230df34df3be7c646f729 (diff)
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Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
Diffstat (limited to 'src/hud.h')
-rw-r--r--src/hud.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/hud.h b/src/hud.h
index 7e00a94e3..274a669c4 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -27,6 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_DIR_TOP_BOTTOM 2
#define HUD_DIR_BOTTOM_TOP 3
+#define HUD_CORNER_UPPER 0
+#define HUD_CORNER_LOWER 1
+#define HUD_CORNER_CENTER 2
+
class Player;
enum HudElementType {
@@ -102,7 +106,7 @@ public:
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawLuaElements();
- void drawStatbar(v2s32 upperleftpos, std::string texture, s32 count);
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
void resizeHotbar();