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authorDiego Martínez <kaeza@users.sf.net>2013-04-24 07:52:46 -0300
committerPerttu Ahola <celeron55@gmail.com>2013-04-24 17:28:00 +0300
commite703c5b81f87550e636ebb1ebb1eb64027a44687 (patch)
treee79287f264f46aa1789c30afff0569f92296ca87 /src/hud.h
parent33dd267fd9da1a89b44cd6eab590aadab0f4e335 (diff)
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Added support to disable built-in HUD elements
Diffstat (limited to 'src/hud.h')
-rw-r--r--src/hud.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/hud.h b/src/hud.h
index 104a2f00d..e0d7ccd6f 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
+#define HUD_DRAW_HOTBAR (1 << 0)
+#define HUD_DRAW_HEALTHBAR (1 << 1)
+#define HUD_DRAW_CROSSHAIR (1 << 2)
+#define HUD_DRAW_WIELDITEM (1 << 3)
+
class Player;
enum HudElementType {
@@ -66,6 +71,14 @@ struct HudElement {
};
+enum HudBuiltinElement {
+ HUD_BUILTIN_HOTBAR = 0,
+ HUD_BUILTIN_HEALTHBAR,
+ HUD_BUILTIN_CROSSHAIR,
+ HUD_BUILTIN_WIELDITEM
+};
+
+
inline u32 hud_get_free_id(Player *player) {
size_t size = player->hud.size();
for (size_t i = 0; i != size; i++) {
@@ -94,7 +107,7 @@ public:
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
-
+
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
@@ -112,7 +125,7 @@ public:
void drawLuaElements();
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
- void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
+ void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
void resizeHotbar();
void drawCrosshair();