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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-07 04:08:43 +0100 |
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committer | kwolekr <kwolekr@minetest.net> | 2016-02-08 03:57:42 -0500 |
commit | b44da4916aa09b27155ce6675cccbcc128b5a66c (patch) | |
tree | be51c3a097e1371cb126bf1516e81aaad20bb768 /src/hud.h | |
parent | 430195381d8d7254a7b8cdcf6b50769c2c598329 (diff) | |
download | minetest-b44da4916aa09b27155ce6675cccbcc128b5a66c.tar.gz minetest-b44da4916aa09b27155ce6675cccbcc128b5a66c.tar.bz2 minetest-b44da4916aa09b27155ce6675cccbcc128b5a66c.zip |
Cleanup selection mesh code, add shaders for halo and selection boxes
Diffstat (limited to 'src/hud.h')
-rw-r--r-- | src/hud.h | 30 |
1 files changed, 27 insertions, 3 deletions
@@ -119,17 +119,31 @@ public: bool use_hotbar_image; std::string hotbar_selected_image; bool use_hotbar_selected_image; - v3s16 camera_offset; Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, Inventory *inventory); + ~Hud(); void drawHotbar(u16 playeritem); void resizeHotbar(); void drawCrosshair(); - void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes); - void drawLuaElements(v3s16 camera_offset); + void drawSelectionMesh(); + void updateSelectionMesh(const v3s16 &camera_offset); + + std::vector<aabb3f> *getSelectionBoxes() + { return &m_selection_boxes; } + + void setSelectionPos(const v3f &pos, const v3s16 &camera_offset); + + v3f getSelectionPos() const + { return m_selection_pos; } + + void setSelectionMeshColor(const video::SColor &c) + { m_selection_mesh_color = c; } + + void drawLuaElements(const v3s16 &camera_offset); + private: void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset, v2s32 size=v2s32()); @@ -140,11 +154,21 @@ private: void drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected); + v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; s32 m_hotbar_imagesize; s32 m_padding; video::SColor hbar_colors[4]; + + std::vector<aabb3f> m_selection_boxes; + v3f m_selection_pos; + v3f m_selection_pos_with_offset; + + scene::IMesh* m_selection_mesh; + video::SColor m_selection_mesh_color; + video::SMaterial m_selection_material; + bool m_use_selection_mesh; }; enum ItemRotationKind { |