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author | Perttu Ahola <celeron55@gmail.com> | 2011-12-06 15:21:56 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-01-02 01:49:38 +0200 |
commit | 103173fc9b4fcb4c0fded2a93d5cbb8f0bea896e (patch) | |
tree | 416a253ff37aeb5944781dd1288c5afa7483d799 /src/inventory.cpp | |
parent | 70ed371d0cd532da8efc5acbd41a20e9a373b811 (diff) | |
download | minetest-103173fc9b4fcb4c0fded2a93d5cbb8f0bea896e.tar.gz minetest-103173fc9b4fcb4c0fded2a93d5cbb8f0bea896e.tar.bz2 minetest-103173fc9b4fcb4c0fded2a93d5cbb8f0bea896e.zip |
Add InvRef and InvStack (currently untested and unusable)
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r-- | src/inventory.cpp | 471 |
1 files changed, 16 insertions, 455 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp index dd2713ca9..0d38bed78 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -37,7 +37,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "scriptapi.h" #include "strfnd.h" #include "nameidmapping.h" // For loading legacy MaterialItems -#include "serverremoteplayer.h" /* InventoryItem @@ -567,6 +566,22 @@ void InventoryList::clearItems() //setDirty(true); } +void InventoryList::setSize(u32 newsize) +{ + if(newsize < m_items.size()){ + for(u32 i=newsize; i<m_items.size(); i++){ + if(m_items[i]) + delete m_items[i]; + } + m_items.erase(newsize, m_items.size() - newsize); + } else { + for(u32 i=m_items.size(); i<newsize; i++){ + m_items.push_back(NULL); + } + } + m_size = newsize; +} + void InventoryList::serialize(std::ostream &os) const { //os.imbue(std::locale("C")); @@ -1041,458 +1056,4 @@ const s32 Inventory::getListIndex(const std::string &name) const return -1; } -/* - InventoryAction -*/ - -InventoryAction * InventoryAction::deSerialize(std::istream &is) -{ - std::string type; - std::getline(is, type, ' '); - - InventoryAction *a = NULL; - - if(type == "Move") - { - a = new IMoveAction(is); - } - else if(type == "Drop") - { - a = new IDropAction(is); - } - - return a; -} - -static std::string describeC(const struct InventoryContext *c) -{ - if(c->current_player == NULL) - return "current_player=NULL"; - else - return std::string("current_player=") + c->current_player->getName(); -} - -IMoveAction::IMoveAction(std::istream &is) -{ - std::string ts; - - std::getline(is, ts, ' '); - count = stoi(ts); - - std::getline(is, from_inv, ' '); - - std::getline(is, from_list, ' '); - - std::getline(is, ts, ' '); - from_i = stoi(ts); - - std::getline(is, to_inv, ' '); - - std::getline(is, to_list, ' '); - - std::getline(is, ts, ' '); - to_i = stoi(ts); -} - -void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr, - ServerEnvironment *env) -{ - Inventory *inv_from = mgr->getInventory(c, from_inv); - Inventory *inv_to = mgr->getInventory(c, to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\"" - <<", to_inv=\""<<to_inv<<"\""<<std::endl; - return; - } - if(!inv_to){ - infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: " - "context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\"" - <<", to_inv=\""<<to_inv<<"\""<<std::endl; - return; - } - - InventoryList *list_from = inv_from->getList(from_list); - InventoryList *list_to = inv_to->getList(to_list); - - /* - If a list doesn't exist or the source item doesn't exist - */ - if(!list_from){ - infostream<<"IMoveAction::apply(): FAIL: source list not found: " - <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\"" - <<", from_list=\""<<from_list<<"\""<<std::endl; - return; - } - if(!list_to){ - infostream<<"IMoveAction::apply(): FAIL: destination list not found: " - <<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\"" - <<", to_list=\""<<to_list<<"\""<<std::endl; - return; - } - if(list_from->getItem(from_i) == NULL) - { - infostream<<"IMoveAction::apply(): FAIL: source item not found: " - <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\"" - <<", from_list=\""<<from_list<<"\"" - <<" from_i="<<from_i<<std::endl; - return; - } - /* - If the source and the destination slots are the same - */ - if(inv_from == inv_to && list_from == list_to && from_i == to_i) - { - infostream<<"IMoveAction::apply(): FAIL: source and destination slots " - <<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list - <<"\" i="<<from_i<<std::endl; - return; - } - - // Take item from source list - InventoryItem *item1 = NULL; - if(count == 0) - item1 = list_from->changeItem(from_i, NULL); - else - item1 = list_from->takeItem(from_i, count); - - // Try to add the item to destination list - InventoryItem *olditem = item1; - item1 = list_to->addItem(to_i, item1); - - // If something is returned, the item was not fully added - if(item1 != NULL) - { - // If olditem is returned, nothing was added. - bool nothing_added = (item1 == olditem); - - // If something else is returned, part of the item was left unadded. - // Add the other part back to the source item - list_from->addItem(from_i, item1); - - // If olditem is returned, nothing was added. - // Swap the items - if(nothing_added) - { - // Take item from source list - item1 = list_from->changeItem(from_i, NULL); - // Adding was not possible, swap the items. - InventoryItem *item2 = list_to->changeItem(to_i, item1); - // Put item from destination list to the source list - list_from->changeItem(from_i, item2); - } - } - - mgr->inventoryModified(c, from_inv); - if(from_inv != to_inv) - mgr->inventoryModified(c, to_inv); - - infostream<<"IMoveAction::apply(): moved at " - <<"["<<describeC(c)<<"]" - <<" from inv=\""<<from_inv<<"\"" - <<" list=\""<<from_list<<"\"" - <<" i="<<from_i - <<" to inv=\""<<to_inv<<"\"" - <<" list=\""<<to_list<<"\"" - <<" i="<<to_i - <<std::endl; -} - -IDropAction::IDropAction(std::istream &is) -{ - std::string ts; - - std::getline(is, ts, ' '); - count = stoi(ts); - - std::getline(is, from_inv, ' '); - - std::getline(is, from_list, ' '); - - std::getline(is, ts, ' '); - from_i = stoi(ts); -} - -void IDropAction::apply(InventoryContext *c, InventoryManager *mgr, - ServerEnvironment *env) -{ - if(c->current_player == NULL){ - infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl; - return; - } - - // Do NOT cast directly to ServerActiveObject*, it breaks - // because of multiple inheritance. - ServerActiveObject *dropper = - static_cast<ServerActiveObject*>( - static_cast<ServerRemotePlayer*>( - c->current_player - )); - - Inventory *inv_from = mgr->getInventory(c, from_inv); - - if(!inv_from){ - infostream<<"IDropAction::apply(): FAIL: source inventory not found: " - <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl; - return; - } - - InventoryList *list_from = inv_from->getList(from_list); - - /* - If a list doesn't exist or the source item doesn't exist - */ - if(!list_from){ - infostream<<"IDropAction::apply(): FAIL: source list not found: " - <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\"" - <<", from_list=\""<<from_list<<"\""<<std::endl; - return; - } - InventoryItem *item = list_from->getItem(from_i); - if(item == NULL) - { - infostream<<"IDropAction::apply(): FAIL: source item not found: " - <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\"" - <<", from_list=\""<<from_list<<"\"" - <<" from_i="<<from_i<<std::endl; - return; - } - - v3f pos = dropper->getBasePosition(); - pos.Y += 0.5*BS; - - s16 count2 = count; - if(count2 == 0) - count2 = -1; - - /* - Drop the item - */ - bool remove = item->dropOrPlace(env, dropper, pos, false, count2); - if(remove) - list_from->deleteItem(from_i); - - mgr->inventoryModified(c, from_inv); - - infostream<<"IDropAction::apply(): dropped " - <<"["<<describeC(c)<<"]" - <<" from inv=\""<<from_inv<<"\"" - <<" list=\""<<from_list<<"\"" - <<" i="<<from_i - <<std::endl; -} - -/* - Craft checking system -*/ - -bool ItemSpec::checkItem(const InventoryItem *item) const -{ - if(type == ITEM_NONE) - { - // Has to be no item - if(item != NULL) - return false; - return true; - } - - // There should be an item - if(item == NULL) - return false; - - std::string itemname = item->getName(); - - if(type == ITEM_MATERIAL) - { - if(itemname != "MaterialItem") - return false; - MaterialItem *mitem = (MaterialItem*)item; - if(num != 65535){ - if(mitem->getMaterial() != num) - return false; - } else { - if(mitem->getNodeName() != name) - return false; - } - } - else if(type == ITEM_CRAFT) - { - if(itemname != "CraftItem") - return false; - CraftItem *mitem = (CraftItem*)item; - if(mitem->getSubName() != name) - return false; - } - else if(type == ITEM_TOOL) - { - // Not supported yet - assert(0); - } - else if(type == ITEM_MBO) - { - // Not supported yet - assert(0); - } - else - { - // Not supported yet - assert(0); - } - return true; -} - -bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs) -{ - u16 items_min_x = 100; - u16 items_max_x = 100; - u16 items_min_y = 100; - u16 items_max_y = 100; - for(u16 y=0; y<3; y++) - for(u16 x=0; x<3; x++) - { - if(items[y*3 + x] == NULL) - continue; - if(items_min_x == 100 || x < items_min_x) - items_min_x = x; - if(items_min_y == 100 || y < items_min_y) - items_min_y = y; - if(items_max_x == 100 || x > items_max_x) - items_max_x = x; - if(items_max_y == 100 || y > items_max_y) - items_max_y = y; - } - // No items at all, just return false - if(items_min_x == 100) - return false; - - u16 items_w = items_max_x - items_min_x + 1; - u16 items_h = items_max_y - items_min_y + 1; - - u16 specs_min_x = 100; - u16 specs_max_x = 100; - u16 specs_min_y = 100; - u16 specs_max_y = 100; - for(u16 y=0; y<3; y++) - for(u16 x=0; x<3; x++) - { - if(specs[y*3 + x].type == ITEM_NONE) - continue; - if(specs_min_x == 100 || x < specs_min_x) - specs_min_x = x; - if(specs_min_y == 100 || y < specs_min_y) - specs_min_y = y; - if(specs_max_x == 100 || x > specs_max_x) - specs_max_x = x; - if(specs_max_y == 100 || y > specs_max_y) - specs_max_y = y; - } - // No specs at all, just return false - if(specs_min_x == 100) - return false; - - u16 specs_w = specs_max_x - specs_min_x + 1; - u16 specs_h = specs_max_y - specs_min_y + 1; - - // Different sizes - if(items_w != specs_w || items_h != specs_h) - return false; - - for(u16 y=0; y<specs_h; y++) - for(u16 x=0; x<specs_w; x++) - { - u16 items_x = items_min_x + x; - u16 items_y = items_min_y + y; - u16 specs_x = specs_min_x + x; - u16 specs_y = specs_min_y + y; - const InventoryItem *item = items[items_y * 3 + items_x]; - const ItemSpec &spec = specs[specs_y * 3 + specs_x]; - - if(spec.checkItem(item) == false) - return false; - } - - return true; -} - -bool checkItemCombination(const InventoryItem * const * items, - const InventoryItem * const * specs) -{ - u16 items_min_x = 100; - u16 items_max_x = 100; - u16 items_min_y = 100; - u16 items_max_y = 100; - for(u16 y=0; y<3; y++) - for(u16 x=0; x<3; x++) - { - if(items[y*3 + x] == NULL) - continue; - if(items_min_x == 100 || x < items_min_x) - items_min_x = x; - if(items_min_y == 100 || y < items_min_y) - items_min_y = y; - if(items_max_x == 100 || x > items_max_x) - items_max_x = x; - if(items_max_y == 100 || y > items_max_y) - items_max_y = y; - } - // No items at all, just return false - if(items_min_x == 100) - return false; - - u16 items_w = items_max_x - items_min_x + 1; - u16 items_h = items_max_y - items_min_y + 1; - - u16 specs_min_x = 100; - u16 specs_max_x = 100; - u16 specs_min_y = 100; - u16 specs_max_y = 100; - for(u16 y=0; y<3; y++) - for(u16 x=0; x<3; x++) - { - if(specs[y*3 + x] == NULL) - continue; - if(specs_min_x == 100 || x < specs_min_x) - specs_min_x = x; - if(specs_min_y == 100 || y < specs_min_y) - specs_min_y = y; - if(specs_max_x == 100 || x > specs_max_x) - specs_max_x = x; - if(specs_max_y == 100 || y > specs_max_y) - specs_max_y = y; - } - // No specs at all, just return false - if(specs_min_x == 100) - return false; - - u16 specs_w = specs_max_x - specs_min_x + 1; - u16 specs_h = specs_max_y - specs_min_y + 1; - - // Different sizes - if(items_w != specs_w || items_h != specs_h) - return false; - - for(u16 y=0; y<specs_h; y++) - for(u16 x=0; x<specs_w; x++) - { - u16 items_x = items_min_x + x; - u16 items_y = items_min_y + y; - u16 specs_x = specs_min_x + x; - u16 specs_y = specs_min_y + y; - const InventoryItem *item = items[items_y * 3 + items_x]; - const InventoryItem *spec = specs[specs_y * 3 + specs_x]; - - if(item == NULL && spec == NULL) - continue; - if(item == NULL && spec != NULL) - return false; - if(item != NULL && spec == NULL) - return false; - if(!spec->isSubsetOf(item)) - return false; - } - - return true; -} - //END |