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authorJacobF <queatz@gmail.com>2011-08-25 19:27:50 -0400
committerJacobF <queatz@gmail.com>2011-08-25 19:27:50 -0400
commit134e49cc8e442e582608411832363e15f68ea6eb (patch)
tree3da141aefcfd33680f40b95f66ee99a31543c353 /src/inventory.h
parentefd8dabd913b2d1a0564378c30ae86c7a5081f06 (diff)
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Merged 2 branches because they relied on each other.
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
Diffstat (limited to 'src/inventory.h')
-rw-r--r--src/inventory.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/inventory.h b/src/inventory.h
index 9c2027a53..b19a365c8 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -490,7 +490,13 @@ public:
InventoryItem * addItem(u32 i, InventoryItem *newitem);
// Checks whether the item could be added to the given slot
- bool itemFits(u32 i, InventoryItem *newitem);
+ bool itemFits(const u32 i, const InventoryItem *newitem);
+
+ // Checks whether there is room for a given item
+ bool roomForItem(const InventoryItem *item);
+
+ // Checks whether there is room for a given item aftr it has been cooked
+ bool roomForCookedItem(const InventoryItem *item);
// Takes some items from a slot.
// If there are not enough, takes as many as it can.