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authorKahrl <kahrl@gmx.net>2011-11-29 17:15:18 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:58 +0200
commitd6b30dd3a5df4b84a287305f807442064f4cf68d (patch)
tree73311c9e881cb691074d607e066f6745a981a79b /src/inventory.h
parent1c19f959db117d48538b93b5494d87d97515fdfb (diff)
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CraftItem rework and Lua interface
Diffstat (limited to 'src/inventory.h')
-rw-r--r--src/inventory.h69
1 files changed, 42 insertions, 27 deletions
diff --git a/src/inventory.h b/src/inventory.h
index 6253ea50e..cee81a21e 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ServerActiveObject;
class ServerEnvironment;
+class PointedThing;
class ITextureSource;
class IGameDef;
@@ -63,10 +64,6 @@ public:
virtual std::string getText() { return ""; }
// Returns the string used for inventory
virtual std::string getItemString();
- // Creates an object from the item, to be placed in the world.
- virtual ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
- // Gets amount of items that dropping one SAO will decrement
- virtual u16 getDropCount() const { return getCount(); }
/*
Quantity methods
@@ -88,13 +85,17 @@ public:
void setCount(u16 count)
{ m_count = count; }
- // This should return something else for stackable items
- virtual u16 freeSpace() const
- { return 0; }
+ u16 freeSpace() const
+ {
+ u16 max = getStackMax();
+ if(m_count > max)
+ return 0;
+ return max - m_count;
+ }
void add(u16 count)
{
- assert(m_count + count <= QUANTITY_ITEM_MAX_COUNT);
+ assert(m_count + count <= getStackMax());
m_count += count;
}
void remove(u16 count)
@@ -107,6 +108,10 @@ public:
Other properties
*/
+ // Maximum size of a stack
+ virtual u16 getStackMax() const {return 1;}
+ // Whether it can be used
+ virtual bool isUsable() const {return false;}
// Whether it can be cooked
virtual bool isCookable() const {return false;}
// Result of cooking (can randomize)
@@ -115,12 +120,24 @@ public:
virtual float getCookTime() const {return 3.0;}
// Whether it can be burned (<0 = cannot be burned)
virtual float getBurnTime() const {return -1;}
-
+ // Gets amount of items that dropping one ItemSAO will decrement
+ // -1 means as many as possible
+ virtual s16 getDropCount() const { return -1; }
+ // Whether this item can point to liquids
+ virtual bool areLiquidsPointable() const { return false; }
+
+ // Creates an object from the item and places it in the world.
+ // If return value is true, item should be removed.
+ virtual bool dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count);
+
// Eat, press, activate, whatever.
- // Called when item is right-clicked when lying on ground.
+ // Called when item is left-clicked while in hand.
// If returns true, item shall be deleted.
virtual bool use(ServerEnvironment *env,
- ServerActiveObject *user){return false;}
+ ServerActiveObject *user,
+ const PointedThing& pointed){return false;}
protected:
IGameDef *m_gamedef;
@@ -189,12 +206,11 @@ public:
return true;
}
- u16 freeSpace() const
+ u16 getStackMax() const
{
- if(m_count > QUANTITY_ITEM_MAX_COUNT)
- return 0;
- return QUANTITY_ITEM_MAX_COUNT - m_count;
+ return QUANTITY_ITEM_MAX_COUNT;
}
+
/*
Other properties
*/
@@ -254,9 +270,6 @@ public:
return os.str();
}
- ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
- u16 getDropCount() const;
-
virtual bool addableTo(const InventoryItem *other) const
{
if(std::string(other->getName()) != "CraftItem")
@@ -284,24 +297,26 @@ public:
return true;
}
- u16 freeSpace() const
- {
- if(m_count > QUANTITY_ITEM_MAX_COUNT)
- return 0;
- return QUANTITY_ITEM_MAX_COUNT - m_count;
- }
-
/*
Other properties
*/
+ u16 getStackMax() const;
+ bool isUsable() const;
bool isCookable() const;
InventoryItem *createCookResult() const;
float getCookTime() const;
float getBurnTime() const;
+ s16 getDropCount() const;
+ bool areLiquidsPointable() const;
+
+ bool dropOrPlace(ServerEnvironment *env,
+ ServerActiveObject *dropper,
+ v3f pos, bool place, s16 count);
+ bool use(ServerEnvironment *env,
+ ServerActiveObject *user,
+ const PointedThing& pointed);
- bool use(ServerEnvironment *env, ServerActiveObject *user);
-
/*
Special methods
*/