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authorKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
committerKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
commit6a76c226e10e92c3e3339096f07f8ab065e2098b (patch)
tree396d9083f5f76ebb5ba96df113ba68046c2487df /src/inventorymanager.cpp
parent569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff)
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/inventorymanager.cpp')
-rw-r--r--src/inventorymanager.cpp452
1 files changed, 116 insertions, 336 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 195438d26..0149fd9ab 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -18,73 +18,91 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "inventorymanager.h"
-#include "serverremoteplayer.h"
#include "log.h"
-#include "mapblock.h" // getNodeBlockPos
+#include "environment.h"
+#include "scriptapi.h"
+#include "serverobject.h"
+#include "main.h" // for g_settings
+#include "settings.h"
+#include "utility.h"
/*
- InventoryManager
+ InventoryLocation
*/
-// Wrapper for old code
-Inventory* InventoryManager::getInventory(InventoryContext *c, std::string id)
+std::string InventoryLocation::dump() const
{
- if(id == "current_player")
- {
- assert(c->current_player);
- InventoryLocation loc;
- loc.setPlayer(c->current_player->getName());
- return getInventory(loc);
- }
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
- {
- v3s16 p;
- p.X = stoi(fn.next(","));
- p.Y = stoi(fn.next(","));
- p.Z = stoi(fn.next(","));
+ std::ostringstream os(std::ios::binary);
+ serialize(os);
+ return os.str();
+}
- InventoryLocation loc;
- loc.setNodeMeta(p);
- return getInventory(loc);
+void InventoryLocation::serialize(std::ostream &os) const
+{
+ switch(type){
+ case InventoryLocation::UNDEFINED:
+ {
+ os<<"undefined";
}
-
- errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
- return NULL;
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {
+ os<<"current_player";
+ }
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ os<<"player:"<<name;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
+ }
+ break;
+ default:
+ assert(0);
+ }
}
-// Wrapper for old code
-void InventoryManager::inventoryModified(InventoryContext *c, std::string id)
+
+void InventoryLocation::deSerialize(std::istream &is)
{
- if(id == "current_player")
+ std::string tname;
+ std::getline(is, tname, ':');
+ if(tname == "undefined")
{
- assert(c->current_player);
- InventoryLocation loc;
- loc.setPlayer(c->current_player->getName());
- setInventoryModified(loc);
- return;
+ type = InventoryLocation::UNDEFINED;
}
-
- Strfnd fn(id);
- std::string id0 = fn.next(":");
-
- if(id0 == "nodemeta")
+ else if(tname == "current_player")
+ {
+ type = InventoryLocation::CURRENT_PLAYER;
+ }
+ else if(tname == "player")
+ {
+ type = InventoryLocation::PLAYER;
+ std::getline(is, name, '\n');
+ }
+ else if(tname == "nodemeta")
{
- v3s16 p;
+ type = InventoryLocation::NODEMETA;
+ std::string pos;
+ std::getline(is, pos, '\n');
+ Strfnd fn(pos);
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
- v3s16 blockpos = getNodeBlockPos(p);
-
- InventoryLocation loc;
- loc.setNodeMeta(p);
- setInventoryModified(loc);
- return;
}
+ else
+ {
+ infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
+ throw SerializationError("Unknown InventoryLocation type");
+ }
+}
- errorstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
+void InventoryLocation::deSerialize(std::string s)
+{
+ std::istringstream is(s, std::ios::binary);
+ deSerialize(is);
}
/*
@@ -110,14 +128,6 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
return a;
}
-static std::string describeC(const struct InventoryContext *c)
-{
- if(c->current_player == NULL)
- return "current_player=NULL";
- else
- return std::string("current_player=") + c->current_player->getName();
-}
-
IMoveAction::IMoveAction(std::istream &is)
{
std::string ts;
@@ -125,14 +135,16 @@ IMoveAction::IMoveAction(std::istream &is)
std::getline(is, ts, ' ');
count = stoi(ts);
- std::getline(is, from_inv, ' ');
+ std::getline(is, ts, ' ');
+ from_inv.deSerialize(ts);
std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
- std::getline(is, to_inv, ' ');
+ std::getline(is, ts, ' ');
+ to_inv.deSerialize(ts);
std::getline(is, to_list, ' ');
@@ -140,22 +152,21 @@ IMoveAction::IMoveAction(std::istream &is)
to_i = stoi(ts);
}
-void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env)
+void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player)
{
- Inventory *inv_from = mgr->getInventory(c, from_inv);
- Inventory *inv_to = mgr->getInventory(c, to_inv);
+ Inventory *inv_from = mgr->getInventory(from_inv);
+ Inventory *inv_to = mgr->getInventory(to_inv);
if(!inv_from){
infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", to_inv=\""<<to_inv<<"\""<<std::endl;
+ <<"from_inv=\""<<from_inv.dump()<<"\""
+ <<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
return;
}
if(!inv_to){
infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
- "context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", to_inv=\""<<to_inv<<"\""<<std::endl;
+ <<"from_inv=\""<<from_inv.dump()<<"\""
+ <<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
return;
}
@@ -167,20 +178,20 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
*/
if(!list_from){
infostream<<"IMoveAction::apply(): FAIL: source list not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
+ <<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""<<std::endl;
return;
}
if(!list_to){
infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
- <<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
+ <<"to_inv=\""<<to_inv.dump()<<"\""
<<", to_list=\""<<to_list<<"\""<<std::endl;
return;
}
- if(list_from->getItem(from_i) == NULL)
+ if(list_from->getItem(from_i).empty())
{
infostream<<"IMoveAction::apply(): FAIL: source item not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
+ <<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
@@ -191,27 +202,28 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
if(inv_from == inv_to && list_from == list_to && from_i == to_i)
{
infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
- <<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
+ <<"are the same: inv=\""<<from_inv.dump()
+ <<"\" list=\""<<from_list
<<"\" i="<<from_i<<std::endl;
return;
}
// Take item from source list
- InventoryItem *item1 = NULL;
+ ItemStack item1;
if(count == 0)
- item1 = list_from->changeItem(from_i, NULL);
+ item1 = list_from->changeItem(from_i, ItemStack());
else
item1 = list_from->takeItem(from_i, count);
// Try to add the item to destination list
- InventoryItem *olditem = item1;
+ int oldcount = item1.count;
item1 = list_to->addItem(to_i, item1);
// If something is returned, the item was not fully added
- if(item1 != NULL)
+ if(!item1.empty())
{
// If olditem is returned, nothing was added.
- bool nothing_added = (item1 == olditem);
+ bool nothing_added = (item1.count == oldcount);
// If something else is returned, part of the item was left unadded.
// Add the other part back to the source item
@@ -222,24 +234,24 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
if(nothing_added)
{
// Take item from source list
- item1 = list_from->changeItem(from_i, NULL);
+ item1 = list_from->changeItem(from_i, ItemStack());
// Adding was not possible, swap the items.
- InventoryItem *item2 = list_to->changeItem(to_i, item1);
+ ItemStack item2 = list_to->changeItem(to_i, item1);
// Put item from destination list to the source list
list_from->changeItem(from_i, item2);
}
}
- mgr->inventoryModified(c, from_inv);
- if(from_inv != to_inv)
- mgr->inventoryModified(c, to_inv);
+ mgr->setInventoryModified(from_inv);
+ if(inv_from != inv_to)
+ mgr->setInventoryModified(to_inv);
infostream<<"IMoveAction::apply(): moved at "
- <<"["<<describeC(c)<<"]"
- <<" from inv=\""<<from_inv<<"\""
+ <<" count="<<count<<"\""
+ <<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
- <<" to inv=\""<<to_inv<<"\""
+ <<" to inv=\""<<to_inv.dump()<<"\""
<<" list=\""<<to_list<<"\""
<<" i="<<to_i
<<std::endl;
@@ -252,7 +264,8 @@ IDropAction::IDropAction(std::istream &is)
std::getline(is, ts, ' ');
count = stoi(ts);
- std::getline(is, from_inv, ' ');
+ std::getline(is, ts, ' ');
+ from_inv.deSerialize(ts);
std::getline(is, from_list, ' ');
@@ -260,27 +273,13 @@ IDropAction::IDropAction(std::istream &is)
from_i = stoi(ts);
}
-void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env)
+void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player)
{
- if(c->current_player == NULL){
- infostream<<"IDropAction::apply(): FAIL: current_player is NULL"<<std::endl;
- return;
- }
-
- // Do NOT cast directly to ServerActiveObject*, it breaks
- // because of multiple inheritance.
- ServerActiveObject *dropper =
- static_cast<ServerActiveObject*>(
- static_cast<ServerRemotePlayer*>(
- c->current_player
- ));
-
- Inventory *inv_from = mgr->getInventory(c, from_inv);
+ Inventory *inv_from = mgr->getInventory(from_inv);
if(!inv_from){
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
+ <<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
}
@@ -291,254 +290,35 @@ void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
*/
if(!list_from){
infostream<<"IDropAction::apply(): FAIL: source list not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""<<std::endl;
+ <<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
}
- InventoryItem *item = list_from->getItem(from_i);
- if(item == NULL)
+ if(list_from->getItem(from_i).empty())
{
infostream<<"IDropAction::apply(): FAIL: source item not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
+ <<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
}
- v3f pos = dropper->getBasePosition();
- pos.Y += 0.5*BS;
-
- s16 count2 = count;
- if(count2 == 0)
- count2 = -1;
-
/*
Drop the item
*/
- bool remove = item->dropOrPlace(env, dropper, pos, false, count2);
- if(remove)
- list_from->deleteItem(from_i);
-
- mgr->inventoryModified(c, from_inv);
+ ItemStack item = list_from->getItem(from_i);
+ if(scriptapi_item_on_drop(player->getEnv()->getLua(), item, player,
+ player->getBasePosition() + v3f(0,1,0)))
+ {
+ // Apply returned ItemStack
+ if(g_settings->getBool("creative_mode") == false
+ || from_inv.type != InventoryLocation::PLAYER)
+ list_from->changeItem(from_i, item);
+ mgr->setInventoryModified(from_inv);
+ }
infostream<<"IDropAction::apply(): dropped "
- <<"["<<describeC(c)<<"]"
- <<" from inv=\""<<from_inv<<"\""
+ <<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
}
-
-/*
- Craft checking system
-*/
-
-bool ItemSpec::checkItem(const InventoryItem *item) const
-{
- if(type == ITEM_NONE)
- {
- // Has to be no item
- if(item != NULL)
- return false;
- return true;
- }
-
- // There should be an item
- if(item == NULL)
- return false;
-
- std::string itemname = item->getName();
-
- if(type == ITEM_MATERIAL)
- {
- if(itemname != "MaterialItem")
- return false;
- MaterialItem *mitem = (MaterialItem*)item;
- if(num != 65535){
- if(mitem->getMaterial() != num)
- return false;
- } else {
- if(mitem->getNodeName() != name)
- return false;
- }
- }
- else if(type == ITEM_CRAFT)
- {
- if(itemname != "CraftItem")
- return false;
- CraftItem *mitem = (CraftItem*)item;
- if(mitem->getSubName() != name)
- return false;
- }
- else if(type == ITEM_TOOL)
- {
- // Not supported yet
- assert(0);
- }
- else if(type == ITEM_MBO)
- {
- // Not supported yet
- assert(0);
- }
- else
- {
- // Not supported yet
- assert(0);
- }
- return true;
-}
-
-bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
-{
- u16 items_min_x = 100;
- u16 items_max_x = 100;
- u16 items_min_y = 100;
- u16 items_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(items[y*3 + x] == NULL)
- continue;
- if(items_min_x == 100 || x < items_min_x)
- items_min_x = x;
- if(items_min_y == 100 || y < items_min_y)
- items_min_y = y;
- if(items_max_x == 100 || x > items_max_x)
- items_max_x = x;
- if(items_max_y == 100 || y > items_max_y)
- items_max_y = y;
- }
- // No items at all, just return false
- if(items_min_x == 100)
- return false;
-
- u16 items_w = items_max_x - items_min_x + 1;
- u16 items_h = items_max_y - items_min_y + 1;
-
- u16 specs_min_x = 100;
- u16 specs_max_x = 100;
- u16 specs_min_y = 100;
- u16 specs_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(specs[y*3 + x].type == ITEM_NONE)
- continue;
- if(specs_min_x == 100 || x < specs_min_x)
- specs_min_x = x;
- if(specs_min_y == 100 || y < specs_min_y)
- specs_min_y = y;
- if(specs_max_x == 100 || x > specs_max_x)
- specs_max_x = x;
- if(specs_max_y == 100 || y > specs_max_y)
- specs_max_y = y;
- }
- // No specs at all, just return false
- if(specs_min_x == 100)
- return false;
-
- u16 specs_w = specs_max_x - specs_min_x + 1;
- u16 specs_h = specs_max_y - specs_min_y + 1;
-
- // Different sizes
- if(items_w != specs_w || items_h != specs_h)
- return false;
-
- for(u16 y=0; y<specs_h; y++)
- for(u16 x=0; x<specs_w; x++)
- {
- u16 items_x = items_min_x + x;
- u16 items_y = items_min_y + y;
- u16 specs_x = specs_min_x + x;
- u16 specs_y = specs_min_y + y;
- const InventoryItem *item = items[items_y * 3 + items_x];
- const ItemSpec &spec = specs[specs_y * 3 + specs_x];
-
- if(spec.checkItem(item) == false)
- return false;
- }
-
- return true;
-}
-
-bool checkItemCombination(const InventoryItem * const * items,
- const InventoryItem * const * specs)
-{
- u16 items_min_x = 100;
- u16 items_max_x = 100;
- u16 items_min_y = 100;
- u16 items_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(items[y*3 + x] == NULL)
- continue;
- if(items_min_x == 100 || x < items_min_x)
- items_min_x = x;
- if(items_min_y == 100 || y < items_min_y)
- items_min_y = y;
- if(items_max_x == 100 || x > items_max_x)
- items_max_x = x;
- if(items_max_y == 100 || y > items_max_y)
- items_max_y = y;
- }
- // No items at all, just return false
- if(items_min_x == 100)
- return false;
-
- u16 items_w = items_max_x - items_min_x + 1;
- u16 items_h = items_max_y - items_min_y + 1;
-
- u16 specs_min_x = 100;
- u16 specs_max_x = 100;
- u16 specs_min_y = 100;
- u16 specs_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(specs[y*3 + x] == NULL)
- continue;
- if(specs_min_x == 100 || x < specs_min_x)
- specs_min_x = x;
- if(specs_min_y == 100 || y < specs_min_y)
- specs_min_y = y;
- if(specs_max_x == 100 || x > specs_max_x)
- specs_max_x = x;
- if(specs_max_y == 100 || y > specs_max_y)
- specs_max_y = y;
- }
- // No specs at all, just return false
- if(specs_min_x == 100)
- return false;
-
- u16 specs_w = specs_max_x - specs_min_x + 1;
- u16 specs_h = specs_max_y - specs_min_y + 1;
-
- // Different sizes
- if(items_w != specs_w || items_h != specs_h)
- return false;
-
- for(u16 y=0; y<specs_h; y++)
- for(u16 x=0; x<specs_w; x++)
- {
- u16 items_x = items_min_x + x;
- u16 items_y = items_min_y + y;
- u16 specs_x = specs_min_x + x;
- u16 specs_y = specs_min_y + y;
- const InventoryItem *item = items[items_y * 3 + items_x];
- const InventoryItem *spec = specs[specs_y * 3 + specs_x];
-
- if(item == NULL && spec == NULL)
- continue;
- if(item == NULL && spec != NULL)
- return false;
- if(item != NULL && spec == NULL)
- return false;
- if(!spec->isSubsetOf(item))
- return false;
- }
-
- return true;
-}
-
-