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authorVincent Glize <vincentglize@hotmail.fr>2017-07-01 14:07:40 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-07-01 14:07:40 +0200
commitc772e0e18c90e48f237e37a45230a1dacd945786 (patch)
treee49cf015a04de64c43e044be0dddfa483fb8ad77 /src/inventorymanager.h
parent6e5588c8e1a6cf79005b5e95c75cbfacf7c75589 (diff)
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C++11 cleanup inventorymanager (#6077)
* C++11 cleanup inventorymanager
Diffstat (limited to 'src/inventorymanager.h')
-rw-r--r--src/inventorymanager.h65
1 files changed, 26 insertions, 39 deletions
diff --git a/src/inventorymanager.h b/src/inventorymanager.h
index 35fcf4b99..916b3ea31 100644
--- a/src/inventorymanager.h
+++ b/src/inventorymanager.h
@@ -117,15 +117,17 @@ public:
virtual void inventoryAction(InventoryAction *a){}
};
-#define IACTION_MOVE 0
-#define IACTION_DROP 1
-#define IACTION_CRAFT 2
+enum class IAction : u16 {
+ Move,
+ Drop,
+ Craft
+};
struct InventoryAction
{
- static InventoryAction * deSerialize(std::istream &is);
+ static InventoryAction *deSerialize(std::istream &is);
- virtual u16 getType() const = 0;
+ virtual IAction getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
IGameDef *gamedef) = 0;
@@ -136,35 +138,27 @@ struct InventoryAction
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
- u16 count;
+ u16 count = 0;
InventoryLocation from_inv;
std::string from_list;
- s16 from_i;
+ s16 from_i = -1;
InventoryLocation to_inv;
std::string to_list;
- s16 to_i;
- bool move_somewhere;
+ s16 to_i = -1;
+ bool move_somewhere = false;
// treat these as private
// related to movement to somewhere
- bool caused_by_move_somewhere;
- u32 move_count;
+ bool caused_by_move_somewhere = false;
+ u32 move_count = 0;
- IMoveAction()
- {
- count = 0;
- from_i = -1;
- to_i = -1;
- move_somewhere = false;
- caused_by_move_somewhere = false;
- move_count = 0;
- }
+ IMoveAction() {}
IMoveAction(std::istream &is, bool somewhere);
- u16 getType() const
+ IAction getType() const
{
- return IACTION_MOVE;
+ return IAction::Move;
}
void serialize(std::ostream &os) const
@@ -191,22 +185,18 @@ struct IMoveAction : public InventoryAction
struct IDropAction : public InventoryAction
{
// count=0 means "everything"
- u16 count;
+ u16 count = 0;
InventoryLocation from_inv;
std::string from_list;
- s16 from_i;
+ s16 from_i = -1;
- IDropAction()
- {
- count = 0;
- from_i = -1;
- }
+ IDropAction() {}
IDropAction(std::istream &is);
- u16 getType() const
+ IAction getType() const
{
- return IACTION_DROP;
+ return IAction::Drop;
}
void serialize(std::ostream &os) const
@@ -226,19 +216,16 @@ struct IDropAction : public InventoryAction
struct ICraftAction : public InventoryAction
{
// count=0 means "everything"
- u16 count;
+ u16 count = 0;
InventoryLocation craft_inv;
- ICraftAction()
- {
- count = 0;
- }
+ ICraftAction() {}
ICraftAction(std::istream &is);
- u16 getType() const
+ IAction getType() const
{
- return IACTION_CRAFT;
+ return IAction::Craft;
}
void serialize(std::ostream &os) const
@@ -254,7 +241,7 @@ struct ICraftAction : public InventoryAction
};
// Crafting helper
-bool getCraftingResult(Inventory *inv, ItemStack& result,
+bool getCraftingResult(Inventory *inv, ItemStack &result,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef);