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authorgregorycu <gregory.currie@gmail.com>2015-11-02 14:17:44 +1100
committerest31 <MTest31@outlook.com>2015-11-02 13:25:21 +0100
commit5c3546e459ede7fbdfc22b340ed6b2af5073ec5b (patch)
tree8e8fe551ba529f3b0606c522c1efc7f37cb281a0 /src/irr_aabb3d.h
parenteabfe091b5ecfa6e53b70e08faf76df7f0684529 (diff)
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Speed up saving of profiling data by 27x
On Windows Release x64 bit build this changes: ProfilerGraph::put 1.68% -> 0.061% ProfilerGraph::draw 12% -> 17.% So yes, there is a tradeoff between saving profiling data (executed always) and drawing the profiler graph (executed very rarely). But usually you don't have the profiler graph open.
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


mm_texture = {}

--------------------------------------------------------------------------------
function mm_texture.init()
	mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
						DIR_DELIM .. "pack" .. DIR_DELIM
	mm_texture.basetexturedir = mm_texture.defaulttexturedir
	
	mm_texture.texturepack = core.setting_get("texture_path")
	
	mm_texture.gameid = nil
end

--------------------------------------------------------------------------------
function mm_texture.update(tab,gamedetails)
	if tab ~= "singleplayer" then
		mm_texture.reset()
		return
	end

	if gamedetails == nil then
		return
	end
	
	mm_texture.update_game(gamedetails)
end

--------------------------------------------------------------------------------
function mm_texture.reset()
	mm_texture.gameid = nil
	local have_bg      = false
	local have_overlay = mm_texture.set_generic("overlay")
	
	if not have_overlay then
		have_bg = mm_texture.set_generic("background")
	end
	
	mm_texture.clear("header")
	mm_texture.clear("footer")
	core.set_clouds(false)
	
	mm_texture.set_generic("footer")
	mm_texture.set_generic("header")
	
	if not have_bg then
		if core.setting_getbool("menu_clouds") then
			core.set_clouds(true)
		else
			mm_texture.set_dirt_bg()
		end
	end
end

--------------------------------------------------------------------------------
function mm_texture.update_game(gamedetails)
	if mm_texture.gameid == gamedetails.id then
		return
	end
	
	local have_bg      = false
	local have_overlay = mm_texture.set_game("overlay",gamedetails)
	
	if not have_overlay then
		have_bg = mm_texture.set_game("background",gamedetails)
	end
	
	mm_texture.clear("header")
	mm_texture.clear("footer")
	core.set_clouds(false)
	
	if not have_bg then
		
		if core.setting_getbool("menu_clouds") then
			core.set_clouds(true)
		else
			mm_texture.set_dirt_bg()
		end
	end
	
	mm_texture.set_game("footer",gamedetails)
	mm_texture.set_game("header",gamedetails)
	
	mm_texture.gameid = gamedetails.id
end

--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
	core.set_background(identifier,"")
end

--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
	--try texture pack first
	if mm_texture.texturepack ~= nil then
		local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
										identifier .. ".png"
		if core.set_background(identifier,path) then
			return true
		end
	end
	
	if mm_texture.defaulttexturedir ~= nil then
		local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
										identifier .. ".png"
		if core.set_background(identifier,path) then
			return true
		end
	end
	
	return false
end

--------------------------------------------------------------------------------
function mm_texture.set_game(identifier, gamedetails)
	
	if gamedetails == nil then
		return false
	end

	if mm_texture.texturepack ~= nil then
		local path = mm_texture.texturepack .. DIR_DELIM ..
			gamedetails.id .. "_menu_" .. identifier .. ".png"
		if core.set_background(identifier, path) then
			return true
		end
	end
	
	-- Find out how many randomized textures the subgame provides
	local n = 0
	local filename
	local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
	for i = 1, #menu_files do
		filename = identifier .. "." .. i .. ".png"
		if table.indexof(menu_files, filename) == -1 then
			n = i - 1
			break
		end
	end
	-- Select random texture, 0 means standard texture
	n = math.random(0, n)
	if n == 0 then
		filename = identifier .. ".png"
	else
		filename = identifier .. "." .. n .. ".png"
	end

	local path = gamedetails.path .. DIR_DELIM .. "menu" ..
		DIR_DELIM .. filename
	if core.set_background(identifier, path) then
		return true
	end
	
	return false
end

function mm_texture.set_dirt_bg()
	if mm_texture.texturepack ~= nil then
		local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
		if core.set_background("background", path, true, 128) then
			return true
		end
	end
	
	--use base pack
	local minimalpath = defaulttexturedir .. "dirt_bg.png"