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authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/itemdef.h
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index dcb98e8a9..2ade6116a 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemgroup.h"
#include "sound.h"
class IGameDef;
+class Client;
struct ToolCapabilities;
/*
@@ -107,10 +108,10 @@ public:
#ifndef SERVER
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
- IGameDef *gamedef) const=0;
+ Client *client) const=0;
// Get item wield mesh
virtual scene::IMesh* getWieldMesh(const std::string &name,
- IGameDef *gamedef) const=0;
+ Client *client) const=0;
#endif
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
@@ -133,10 +134,10 @@ public:
#ifndef SERVER
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const std::string &name,
- IGameDef *gamedef) const=0;
+ Client *client) const=0;
// Get item wield mesh
virtual scene::IMesh* getWieldMesh(const std::string &name,
- IGameDef *gamedef) const=0;
+ Client *client) const=0;
#endif
// Remove all registered item and node definitions and aliases