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authorPerttu Ahola <celeron55@gmail.com>2012-11-30 18:12:32 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-12-02 00:38:26 +0200
commitbee170570de7a796ac7b5ba6c0b39b253380b5e3 (patch)
tree66b8d4317df37790edb1caf3b4529a73c48639a5 /src/itemdef.h
parentba73e75ef9b59608c78bff09b7808f076bef014b (diff)
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On-demand item meshes and textures
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index d1ac52bb8..699d727bd 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -73,14 +73,6 @@ struct ItemDefinition
std::string node_placement_prediction;
/*
- Cached stuff
- */
-#ifndef SERVER
- video::ITexture *inventory_texture;
- scene::IMesh *wield_mesh;
-#endif
-
- /*
Some helpful methods
*/
ItemDefinition();
@@ -108,6 +100,14 @@ public:
virtual std::set<std::string> getAll() const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
+#ifndef SERVER
+ // Get item inventory texture
+ virtual video::ITexture* getInventoryTexture(const std::string &name,
+ IGameDef *gamedef) const=0;
+ // Get item wield mesh
+ virtual scene::IMesh* getWieldMesh(const std::string &name,
+ IGameDef *gamedef) const=0;
+#endif
virtual void serialize(std::ostream &os)=0;
};
@@ -126,6 +126,14 @@ public:
virtual std::set<std::string> getAll() const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
+#ifndef SERVER
+ // Get item inventory texture
+ virtual video::ITexture* getInventoryTexture(const std::string &name,
+ IGameDef *gamedef) const=0;
+ // Get item wield mesh
+ virtual scene::IMesh* getWieldMesh(const std::string &name,
+ IGameDef *gamedef) const=0;
+#endif
// Remove all registered item and node definitions and aliases
// Then re-add the builtin item definitions
@@ -138,15 +146,11 @@ public:
virtual void registerAlias(const std::string &name,
const std::string &convert_to)=0;
- /*
- Update inventory textures and wield meshes to latest
- return values of ITextureSource and INodeDefManager.
- Call after updating the texture atlas of a texture source.
- */
- virtual void updateTexturesAndMeshes(IGameDef *gamedef)=0;
-
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is)=0;
+
+ // Do stuff asked by threads that can only be done in the main thread
+ virtual void processQueue(IGameDef *gamedef)=0;
};
IWritableItemDefManager* createItemDefManager();