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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2017-01-09 20:39:22 +0100 |
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committer | GitHub <noreply@github.com> | 2017-01-09 20:39:22 +0100 |
commit | 8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch) | |
tree | ca6895fb557229445b04639efe7fc57b3e33157b /src/itemdef.h | |
parent | 11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff) | |
download | minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.gz minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.bz2 minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.zip |
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
* Move ITextureSource* IGameDef::getTextureSource() to Client only.
* Also move ITextureSource *IGameDef::tsrc() helper
* drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
* drop unused emerge() call
* cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/itemdef.h')
-rw-r--r-- | src/itemdef.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/itemdef.h b/src/itemdef.h index dcb98e8a9..2ade6116a 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemgroup.h" #include "sound.h" class IGameDef; +class Client; struct ToolCapabilities; /* @@ -107,10 +108,10 @@ public: #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; @@ -133,10 +134,10 @@ public: #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; #endif // Remove all registered item and node definitions and aliases |