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author | Kahrl <kahrl@gmx.net> | 2013-08-11 04:09:45 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2013-08-14 21:03:33 +0200 |
commit | 4e1f50035e860a00636ca5d804c267119df99601 (patch) | |
tree | c6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/light.h | |
parent | 6228d634fb31d1ce925d1fdc2dac022629a007ef (diff) | |
download | minetest-4e1f50035e860a00636ca5d804c267119df99601.tar.gz minetest-4e1f50035e860a00636ca5d804c267119df99601.tar.bz2 minetest-4e1f50035e860a00636ca5d804c267119df99601.zip |
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/light.h')
-rw-r--r-- | src/light.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/light.h b/src/light.h index e847e1ce9..769ca31ce 100644 --- a/src/light.h +++ b/src/light.h @@ -21,16 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define LIGHT_HEADER #include "irrlichttypes.h" -#include "debug.h" - -/* - Day/night cache: - Meshes are cached for different day-to-night transition values -*/ - -/*#define DAYNIGHT_CACHE_COUNT 3 -// First one is day, last one is night. -extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/ /* Lower level lighting stuff |