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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-23 09:52:40 +0200
committerGitHub <noreply@github.com>2017-04-23 09:52:40 +0200
commit91a9382c25328075d1a27593b22b0a75863951e1 (patch)
treec0806621a7af000f31360a78d486d8e25f3bf52f /src/light.h
parent0c34fe20a101f3e9297b3ffab4e8b736a55a558f (diff)
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Pass clang-format on various cpp/header files (#5559)
Diffstat (limited to 'src/light.h')
-rw-r--r--src/light.h31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/light.h b/src/light.h
index 984e6d7c2..30a647581 100644
--- a/src/light.h
+++ b/src/light.h
@@ -38,30 +38,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
inline u8 diminish_light(u8 light)
{
- if(light == 0)
+ if (light == 0)
return 0;
- if(light >= LIGHT_MAX)
+ if (light >= LIGHT_MAX)
return LIGHT_MAX - 1;
-
+
return light - 1;
}
inline u8 diminish_light(u8 light, u8 distance)
{
- if(distance >= light)
+ if (distance >= light)
return 0;
- return light - distance;
+ return light - distance;
}
inline u8 undiminish_light(u8 light)
{
// We don't know if light should undiminish from this particular 0.
// Thus, keep it at 0.
- if(light == 0)
+ if (light == 0)
return 0;
- if(light == LIGHT_MAX)
+ if (light == LIGHT_MAX)
return light;
-
+
return light + 1;
}
@@ -85,9 +85,9 @@ extern const u8 *light_decode_table;
// 0 <= return value <= 255
inline u8 decode_light(u8 light)
{
- if(light > LIGHT_MAX)
+ if (light > LIGHT_MAX)
light = LIGHT_MAX;
-
+
return light_decode_table[light];
}
@@ -97,12 +97,12 @@ inline float decode_light_f(float light_f)
{
s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
- if(i <= 0)
+ if (i <= 0)
return (float)light_decode_table[0] / 255.0;
- if(i >= LIGHT_MAX)
+ if (i >= LIGHT_MAX)
return (float)light_decode_table[LIGHT_MAX] / 255.0;
- float v1 = (float)light_decode_table[i-1] / 255.0;
+ float v1 = (float)light_decode_table[i - 1] / 255.0;
float v2 = (float)light_decode_table[i] / 255.0;
float f0 = (float)i - 0.5;
float f = light_f * LIGHT_MAX - f0;
@@ -119,11 +119,10 @@ void set_light_table(float gamma);
inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
{
u32 c = 1000;
- u32 l = ((daylight_factor * lightday + (c-daylight_factor) * lightnight))/c;
- if(l > LIGHT_SUN)
+ u32 l = ((daylight_factor * lightday + (c - daylight_factor) * lightnight)) / c;
+ if (l > LIGHT_SUN)
l = LIGHT_SUN;
return l;
}
#endif
-