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authorest31 <MTest31@outlook.com>2016-01-25 00:06:01 +0100
committerest31 <MTest31@outlook.com>2016-01-29 15:53:54 +0100
commit4e93ba06a749fa2503786bf8d7dbda3d1e36a65a (patch)
treea694b86c85ab9b14e59ae060ea51eba6c44c8ce9 /src/localplayer.cpp
parentad884f23d4e73d38ce0f529de49591dd66cee44d (diff)
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Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index fd781f940..60aec95d4 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -214,8 +214,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
- pos_max_d, m_collisionbox, player_stepheight, dtime,
- position, m_speed, accel_f);
+ pos_max_d, m_collisionbox, player_stepheight, dtime,
+ &position, &m_speed, accel_f);
/*
If the player's feet touch the topside of any node, this is