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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 16:58:04 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 17:02:36 +0100
commit06f328207fa0a3e606992d3569b061b335eb0f48 (patch)
tree324ce16ead2a4080882bd23077d93e446811add5 /src/localplayer.cpp
parent2066655aae2022384fc12a10c04dccfd2996f0ac (diff)
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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 69d4ec7ef..cb183947a 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -67,7 +67,7 @@ LocalPlayer::~LocalPlayer()
}
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
- std::list<CollisionInfo> *collision_info)
+ std::vector<CollisionInfo> *collision_info)
{
Map *map = &env->getMap();
INodeDefManager *nodemgr = m_gamedef->ndef();
@@ -323,9 +323,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
bool bouncy_jump = false;
// Dont report if flying
- if(collision_info && !(g_settings->getBool("free_move") && fly_allowed))
- {
- for(size_t i=0; i<result.collisions.size(); i++){
+ if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
+ for(size_t i=0; i<result.collisions.size(); i++) {
const CollisionInfo &info = result.collisions[i];
collision_info->push_back(info);
if(info.new_speed.Y - info.old_speed.Y > 0.1*BS &&