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author | paramat <paramat@users.noreply.github.com> | 2017-08-06 03:57:34 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-08-09 11:06:22 +0100 |
commit | 3d0e8a691ff97a148f8c106bc23875df02226f9c (patch) | |
tree | f489270236bdf888652ddeb90609f83e760c0f64 /src/localplayer.cpp | |
parent | 7cd1251d83bd66a73fa7e9b676e6fe30e91e613a (diff) | |
download | minetest-3d0e8a691ff97a148f8c106bc23875df02226f9c.tar.gz minetest-3d0e8a691ff97a148f8c106bc23875df02226f9c.tar.bz2 minetest-3d0e8a691ff97a148f8c106bc23875df02226f9c.zip |
Step height: Add as a player object property
Add settable player step height using the existing object property.
Breaks compatibility with old clients, add to protocol version 35.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 0ab252a9d..f04be07d6 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -279,9 +279,15 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, // This should always apply, otherwise there are glitches sanity_check(d > pos_max_d); - // TODO: this shouldn't be hardcoded but transmitted from server - float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f); - + // Player object property step height is multiplied by BS in + // /src/script/common/c_content.cpp and /src/content_sao.cpp + float player_stepheight = (m_cao == nullptr) ? 0.0f : + (touching_ground ? m_cao->getStepHeight() : (0.2f * BS)); + + // TODO this is a problematic hack. + // Use a better implementation for autojump, or apply a custom stepheight + // to all players, as this currently creates unintended special movement + // abilities and advantages for Android players on a server. #ifdef __ANDROID__ player_stepheight += (0.6f * BS); #endif |