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author | PilzAdam <adam-k@outlook.com> | 2012-12-27 18:33:24 +0100 |
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committer | PilzAdam <adam-k@outlook.com> | 2012-12-27 18:33:24 +0100 |
commit | 45029117f5d7ccef36508cf66f6659665530dabc (patch) | |
tree | e9ad417c07f70cc4c460c473ed14a9d6c363894c /src/localplayer.cpp | |
parent | 578ece8dd03de64e1a28595b6fd32804dd589f39 (diff) | |
download | minetest-45029117f5d7ccef36508cf66f6659665530dabc.tar.gz minetest-45029117f5d7ccef36508cf66f6659665530dabc.tar.bz2 minetest-45029117f5d7ccef36508cf66f6659665530dabc.zip |
Use aux1 to move fast when flying
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 35 |
1 files changed, 22 insertions, 13 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 2a83ba956..751478213 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -399,13 +399,13 @@ void LocalPlayer::applyControl(float dtime) // Whether superspeed mode is used or not bool superspeed = false; - // If free movement and fast movement, always move fast - if(free_move && fast_move) - superspeed = true; - // Old descend control if(g_settings->getBool("aux1_descends")) { + // If free movement and fast movement, always move fast + if(free_move && fast_move) + superspeed = true; + // Auxiliary button 1 (E) if(control.aux1) { @@ -440,10 +440,9 @@ void LocalPlayer::applyControl(float dtime) // Auxiliary button 1 (E) if(control.aux1) { - if(!free_move && !is_climbing) + if(!is_climbing) { - // If not free movement but fast is allowed, aux1 is - // "Turbo button" + // aux1 is "Turbo button" if(fast_move) superspeed = true; } @@ -455,7 +454,7 @@ void LocalPlayer::applyControl(float dtime) { // In free movement mode, sneak descends v3f speed = getSpeed(); - if(fast_move) + if(fast_move && control.aux1) speed.Y = -20*BS; else speed.Y = -walkspeed_max; @@ -497,10 +496,20 @@ void LocalPlayer::applyControl(float dtime) if(free_move) { v3f speed = getSpeed(); - if(fast_move) - speed.Y = 20*BS; - else - speed.Y = walkspeed_max; + + if(g_settings->getBool("aux1_descends")) + { + if(fast_move) + speed.Y = 20*BS; + else + speed.Y = walkspeed_max; + } else { + if(fast_move && control.aux1) + speed.Y = 20*BS; + else + speed.Y = walkspeed_max; + } + setSpeed(speed); } else if(m_can_jump) @@ -548,7 +557,7 @@ void LocalPlayer::applyControl(float dtime) f32 inc = walk_acceleration * BS * dtime; // Faster acceleration if fast and free movement - if(free_move && fast_move) + if(free_move && fast_move && superspeed) inc = walk_acceleration * BS * dtime * 10; // Accelerate to target speed with maximum increment |