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authorPilzAdam <adam-k@outlook.com>2012-12-27 18:33:24 +0100
committerPilzAdam <adam-k@outlook.com>2012-12-27 18:33:24 +0100
commit45029117f5d7ccef36508cf66f6659665530dabc (patch)
treee9ad417c07f70cc4c460c473ed14a9d6c363894c /src/localplayer.cpp
parent578ece8dd03de64e1a28595b6fd32804dd589f39 (diff)
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Use aux1 to move fast when flying
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp35
1 files changed, 22 insertions, 13 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 2a83ba956..751478213 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -399,13 +399,13 @@ void LocalPlayer::applyControl(float dtime)
// Whether superspeed mode is used or not
bool superspeed = false;
- // If free movement and fast movement, always move fast
- if(free_move && fast_move)
- superspeed = true;
-
// Old descend control
if(g_settings->getBool("aux1_descends"))
{
+ // If free movement and fast movement, always move fast
+ if(free_move && fast_move)
+ superspeed = true;
+
// Auxiliary button 1 (E)
if(control.aux1)
{
@@ -440,10 +440,9 @@ void LocalPlayer::applyControl(float dtime)
// Auxiliary button 1 (E)
if(control.aux1)
{
- if(!free_move && !is_climbing)
+ if(!is_climbing)
{
- // If not free movement but fast is allowed, aux1 is
- // "Turbo button"
+ // aux1 is "Turbo button"
if(fast_move)
superspeed = true;
}
@@ -455,7 +454,7 @@ void LocalPlayer::applyControl(float dtime)
{
// In free movement mode, sneak descends
v3f speed = getSpeed();
- if(fast_move)
+ if(fast_move && control.aux1)
speed.Y = -20*BS;
else
speed.Y = -walkspeed_max;
@@ -497,10 +496,20 @@ void LocalPlayer::applyControl(float dtime)
if(free_move)
{
v3f speed = getSpeed();
- if(fast_move)
- speed.Y = 20*BS;
- else
- speed.Y = walkspeed_max;
+
+ if(g_settings->getBool("aux1_descends"))
+ {
+ if(fast_move)
+ speed.Y = 20*BS;
+ else
+ speed.Y = walkspeed_max;
+ } else {
+ if(fast_move && control.aux1)
+ speed.Y = 20*BS;
+ else
+ speed.Y = walkspeed_max;
+ }
+
setSpeed(speed);
}
else if(m_can_jump)
@@ -548,7 +557,7 @@ void LocalPlayer::applyControl(float dtime)
f32 inc = walk_acceleration * BS * dtime;
// Faster acceleration if fast and free movement
- if(free_move && fast_move)
+ if(free_move && fast_move && superspeed)
inc = walk_acceleration * BS * dtime * 10;
// Accelerate to target speed with maximum increment