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authorCalinou <calinou9999spam@gmail.com>2012-11-28 11:59:19 +0100
committerIlya Zhuravlev <zhuravlevilya@ya.ru>2012-11-28 16:14:52 +0400
commit655bb526f48a147808eefe47fde38adae88e1915 (patch)
tree1843d3ef181643da0d1d72b2480656453a39206c /src/localplayer.cpp
parent5c26972cddb78f3f93d5d6e0428a6b282fde4bfe (diff)
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Fix head shifting downards in glass, nodeboxes...
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 63400cc29..17c4cdeb9 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -323,7 +323,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
v3s16 camera_np = floatToInt(getEyePosition(), BS);
MapNode n = map.getNodeNoEx(camera_np);
if(n.getContent() != CONTENT_IGNORE){
- if(nodemgr->get(n).walkable){
+ if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
camera_barely_in_ceiling = true;
}
}