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authorSmallJoker <SmallJoker@users.noreply.github.com>2018-11-08 22:12:39 +0100
committerParamat <paramat@users.noreply.github.com>2018-11-08 21:12:39 +0000
commitc4f1a709b1cd6d92df676817fc8cd13790ba4754 (patch)
treee303f628eafef665aa701ca50f32fdd50a8808cf /src/localplayer.cpp
parent3a992ce76d2c9261bcf35d9123d8c77a4c227eeb (diff)
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New sneak: Smoothen the climb up event (#7727)
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 53d926882..4bf689428 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -376,11 +376,14 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
m_speed.Z = 0;
}
- if (y_diff > 0 && m_speed.Y < 0 &&
+ if (y_diff > 0 && m_speed.Y <= 0 &&
(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
// Move player to the maximal height when falling or when
// the ledge is climbed on the next step.
- position.Y = bmax.Y;
+
+ // Smoothen the movement (based on 'position.Y = bmax.Y')
+ position.Y += y_diff * dtime * 22.0f + BS * 0.01f;
+ position.Y = std::min(position.Y, bmax.Y);
m_speed.Y = 0;
}