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authorsfan5 <sfan5@live.de>2017-03-23 21:47:59 +0100
committerparamat <mat.gregory@virginmedia.com>2017-03-26 05:53:30 +0100
commit1139a18c3a28b99de481f3187f88981be4492ead (patch)
tree1d18cda901b7ad41c18d197bd3263b5323c8e3e5 /src/localplayer.h
parente70e15134c95d37241bb6f6124105c0f1c08ab8a (diff)
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Sneak: Replicate sneak ladder in new code, is optional
Enabled using the existing 'sneak_glitch' physics override.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 1da0f3a5b..cac371cf1 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -135,15 +135,18 @@ private:
void accelerateVertical(const v3f &target_speed, const f32 max_increase);
v3f m_position;
- // This is used for determining the sneaking range
+
v3s16 m_sneak_node;
+ // Stores the top bounding box of m_sneak_node
+ aabb3f m_sneak_node_bb_top;
// Whether the player is allowed to sneak
bool m_sneak_node_exists;
- // Whether recalculation of the sneak node is needed
+ // Whether recalculation of m_sneak_node and its top bbox is needed
bool m_need_to_get_new_sneak_node;
- // Stores the top bounding box of m_sneak_node and is updated
- // when m_need_to_get_new_sneak_node == true
- aabb3f m_sneak_node_bb_top;
+ // Whether a "sneak ladder" structure is detected at the players pos
+ // see detectSneakLadder() in the .cpp for more info (always false if disabled)
+ bool m_sneak_ladder_detected;
+
// Node below player, used to determine whether it has been removed,
// and its old type
v3s16 m_old_node_below;