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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 12:48:13 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit258101a91031f3ff9ee01a974030b02529ffdac0 (patch)
treef57e2b95910b26a40d15c6b623084b8d93a528a9 /src/main.cpp
parent74125a74d34e9b1a003107d4ef6b95b8483d2464 (diff)
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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 39b441d2c..7f96836b5 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -225,8 +225,7 @@ int main(int argc, char *argv[])
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#ifndef SERVER
- ClientLauncher launcher;
- retval = launcher.run(game_params, cmd_args) ? 0 : 1;
+ retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
#else
retval = 0;
#endif