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authorPerttu Ahola <celeron55@gmail.com>2010-12-22 11:29:06 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-22 11:29:06 +0200
commit2e41a5e304d9c35ece851b8a65482bca8784b582 (patch)
treeb8508e3d2f752367a74970385fa4ec9244eb04b0 /src/main.cpp
parent4ec61b0ccdedecf54cd697d0b1cfa16aaf92bf82 (diff)
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just savin'
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp109
1 files changed, 64 insertions, 45 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 4b696236d..7fecbe3bd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -172,6 +172,7 @@ SUGG: Split Inventory into ClientInventory and ServerInventory
Doing now:
======================================================================
+TODO: Convert the text input system to use a modal menu
======================================================================
@@ -269,10 +270,22 @@ extern void set_default_settings();
//u16 g_selected_material = 0;
u16 g_selected_item = 0;
+/*
+ GUI Stuff
+*/
gui::IGUIEnvironment* guienv = NULL;
GUIPauseMenu *pauseMenu = NULL;
GUIInventoryMenu *inventoryMenu = NULL;
+bool noMenuActive()
+{
+ if(pauseMenu && pauseMenu->isVisible())
+ return false;
+ if(inventoryMenu && inventoryMenu->isVisible())
+ return false;
+ return true;
+}
+
std::wstring g_text_buffer;
bool g_text_buffer_accepted = false;
@@ -353,9 +366,7 @@ public:
{
if(event.KeyInput.Key == irr::KEY_ESCAPE)
{
- if(g_game_focused == true
- && !pauseMenu->isVisible()
- && !inventoryMenu->isVisible())
+ if(g_game_focused == true && noMenuActive())
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
@@ -369,9 +380,7 @@ public:
{
if(event.KeyInput.Key == irr::KEY_KEY_I)
{
- if(g_game_focused == true
- && !inventoryMenu->isVisible()
- && !pauseMenu->isVisible())
+ if(g_game_focused == true && noMenuActive())
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching inventory"<<std::endl;
@@ -428,44 +437,53 @@ public:
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
{
- //dstream<<"MyEventReceiver: mouse input"<<std::endl;
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- {
- leftclicked = true;
- }
- if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- {
- rightclicked = true;
- }
- if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ if(noMenuActive() == false)
{
- leftreleased = true;
+ left_active = false;
+ middle_active = false;
+ right_active = false;
}
- if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- {
- rightreleased = true;
- }
- if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
+ else
{
- /*dstream<<"event.MouseInput.Wheel="
- <<event.MouseInput.Wheel<<std::endl;*/
- if(event.MouseInput.Wheel < 0)
+ //dstream<<"MyEventReceiver: mouse input"<<std::endl;
+ left_active = event.MouseInput.isLeftPressed();
+ middle_active = event.MouseInput.isMiddlePressed();
+ right_active = event.MouseInput.isRightPressed();
+
+ if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{
- if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
- g_selected_item++;
- else
- g_selected_item = 0;
+ leftclicked = true;
}
- else if(event.MouseInput.Wheel > 0)
+ if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
{
- if(g_selected_item > 0)
- g_selected_item--;
- else
- g_selected_item = PLAYER_INVENTORY_SIZE-1;
+ rightclicked = true;
+ }
+ if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ {
+ leftreleased = true;
+ }
+ if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+ {
+ rightreleased = true;
+ }
+ if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
+ {
+ /*dstream<<"event.MouseInput.Wheel="
+ <<event.MouseInput.Wheel<<std::endl;*/
+ if(event.MouseInput.Wheel < 0)
+ {
+ if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
+ g_selected_item++;
+ else
+ g_selected_item = 0;
+ }
+ else if(event.MouseInput.Wheel > 0)
+ {
+ if(g_selected_item > 0)
+ g_selected_item--;
+ else
+ g_selected_item = PLAYER_INVENTORY_SIZE-1;
+ }
}
}
}
@@ -933,16 +951,18 @@ public:
start = m_selection - m_itemcount / 2;
+ InventoryList *mainlist = m_inventory->getList("main");
+
for(s32 i=0; i<m_itemcount; i++)
{
s32 j = i + start;
- if(j > (s32)m_inventory->getSize() - 1)
- j -= m_inventory->getSize();
+ if(j > (s32)mainlist->getSize() - 1)
+ j -= mainlist->getSize();
if(j < 0)
- j += m_inventory->getSize();
+ j += mainlist->getSize();
- InventoryItem *item = m_inventory->getItem(j);
+ InventoryItem *item = mainlist->getItem(j);
// Null items
if(item == NULL)
{
@@ -1475,7 +1495,7 @@ int main(int argc, char *argv[])
*/
// This is a copy of the inventory that the client's environment has
- Inventory local_inventory(PLAYER_INVENTORY_SIZE);
+ Inventory local_inventory;
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
@@ -1806,8 +1826,7 @@ int main(int argc, char *argv[])
if((device->isWindowActive()
&& g_game_focused
- && !pauseMenu->isVisible()
- && !inventoryMenu->isVisible()
+ && noMenuActive()
)
|| random_input)
{