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author | Perttu Ahola <celeron55@gmail.com> | 2010-12-13 21:32:35 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2010-12-13 21:32:35 +0200 |
commit | 3ac2abb0b5f84819abe6feea9d7b883b40369610 (patch) | |
tree | 2fad297e30cdae1b205d77dc559b25d9e5a0efc7 /src/main.cpp | |
parent | 22037459e321cfe51719c58f492145d39b48c196 (diff) | |
download | minetest-3ac2abb0b5f84819abe6feea9d7b883b40369610.tar.gz minetest-3ac2abb0b5f84819abe6feea9d7b883b40369610.tar.bz2 minetest-3ac2abb0b5f84819abe6feea9d7b883b40369610.zip |
commit before content-tile separation
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp index 6aa95d879..b1d88090c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -172,25 +172,23 @@ TODO: Remove LazyMeshUpdater. It is not used as supposed. FIXME: Rats somehow go underground sometimes (you can see it in water)
- Does their position get saved to a border value or something?
+ - Does this happen anymore?
SUGG: MovingObject::move and Player::move are basically the same.
combine them.
-TODO: Transfer sign texts as metadata of block and not as data of
- object
-
SUGG: Implement a "Fast check queue" (a queue with a map for checking
if something is already in it)
- - TODO: Use it in active block queue in water flowing
-
-TODO: Proper looking torches.
- - Signs could be done in the same way?
+ - Use it in active block queue in water flowing
-TODO: A mapper to map contents to tile names (for each side)
+SUGG: Signs could be done in the same way as torches. For this, blocks
+ need an additional metadata field for the texts
Doing now:
======================================================================
+TODO: A mapper to map contents to tile names (for each side)
+
======================================================================
*/
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