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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-24 00:19:41 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-24 00:19:41 +0200 |
commit | 9f859d838937136703b3e5993f4148ef93b459e9 (patch) | |
tree | 1f51649918fe77384a64ca001717125c6dbcdf93 /src/main.cpp | |
parent | bfd098074816956f902ed89613565fda02ff6bcc (diff) | |
download | minetest-9f859d838937136703b3e5993f4148ef93b459e9.tar.gz minetest-9f859d838937136703b3e5993f4148ef93b459e9.tar.bz2 minetest-9f859d838937136703b3e5993f4148ef93b459e9.zip |
modified the build system of lua to a more minimal one
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 95761cf96..a74685fa2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -252,6 +252,14 @@ Doing now (most important at the top): # maybe done
* not done
+=== Next
+* Continue making the scripting system:
+ * Rip up everything unnecessary from the lua build system
+ * Make updateNodeMesh for a less verbose mesh update on add/removenode
+ * Switch to using a safe way for the self and env pointers
+ * Make some global environment hooks, like node placed and general
+ on_step()
+
=== Fixmes
* Check the fixmes in the list above
* Make server find the spawning place from the real map data, not from
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