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author | Perttu Ahola <celeron55@gmail.com> | 2011-01-17 14:57:37 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-01-17 14:57:37 +0200 |
commit | 0fa0e0752a28eeb43195f2288c018d5c0b24520b (patch) | |
tree | 72c05dc4cd98663d92a6a312c6b8128c18791590 /src/main.cpp | |
parent | bd26be262d30eeb0ca818b634891704de4365893 (diff) | |
download | minetest-0fa0e0752a28eeb43195f2288c018d5c0b24520b.tar.gz minetest-0fa0e0752a28eeb43195f2288c018d5c0b24520b.tar.bz2 minetest-0fa0e0752a28eeb43195f2288c018d5c0b24520b.zip |
old water removed, some fixes here and there
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 9f4ad61ab..61f791f86 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -207,6 +207,8 @@ TODO: Map generator version 2 - Separate points for heightmap, caves, plants and minerals?
- Flat land, mountains, forest, jungle
- Cliffs, arcs
+ - There could be a certain height (to which mountains only reach)
+ where some minerals are found
Doing now:
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