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author | Perttu Ahola <celeron55@gmail.com> | 2011-04-26 00:23:38 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-04-26 00:23:38 +0300 |
commit | 28300953667b6a44efb5be6b2c612993de060636 (patch) | |
tree | 86b6a28085e34218ebe8d552f7993694a55366f2 /src/main.cpp | |
parent | 42fb1ba676de762b033b943c4a2d82db6229d245 (diff) | |
download | minetest-28300953667b6a44efb5be6b2c612993de060636.tar.gz minetest-28300953667b6a44efb5be6b2c612993de060636.tar.bz2 minetest-28300953667b6a44efb5be6b2c612993de060636.zip |
Optimized map saving and sending (server-side)
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 51a407827..1f178ab6e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -219,6 +219,9 @@ SUGG: MovingObject::move and Player::move are basically the same. - NOTE: Player::move is more up-to-date.
- NOTE: There is a simple move implementation now in collision.{h,cpp}
+SUGG: Server-side objects could be moved based on nodes to enable very
+ lightweight operation and simple AI
+
Map:
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