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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-13 10:57:55 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:40 +0200 |
commit | 64996422c00ddb70cfc8aee7da7b62485b8b0416 (patch) | |
tree | fdaa59ba3c52069f8935cf5d8d1cd63752edb149 /src/main.cpp | |
parent | f8c9b703798873c6e958560341105069dca8f86c (diff) | |
download | minetest-64996422c00ddb70cfc8aee7da7b62485b8b0416.tar.gz minetest-64996422c00ddb70cfc8aee7da7b62485b8b0416.tar.bz2 minetest-64996422c00ddb70cfc8aee7da7b62485b8b0416.zip |
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/main.cpp b/src/main.cpp index b959d8c64..6b0cc1f83 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -365,11 +365,6 @@ SUGG: Restart irrlicht completely when coming back to main menu from game. TODO: Merge bahamada's audio stuff (clean patch available) -TODO: Move content_features to mapnode_content_features.{h,cpp} or so - -TODO: Fix item use() stuff; dropping a stack of cooked rats and eating - it gives 3 hearts and consumes all the rats. - Making it more portable: ------------------------ @@ -439,6 +434,8 @@ Doing currently: #include "settings.h" #include "profiler.h" #include "log.h" +#include "mapnode_contentfeatures.h" // For init_contentfeatures +#include "content_mapnode.h" // For content_mapnode_init // This makes textures ITextureSource *g_texturesource = NULL; @@ -1278,8 +1275,10 @@ int main(int argc, char *argv[]) These are needed for unit tests at least. */ - // Initial call with g_texturesource not set. - init_mapnode(); + // Initialize content feature table + init_contentfeatures(); + // Initialize mapnode content without textures (with g_texturesource=NULL) + content_mapnode_init(); // Must be called before g_texturesource is created // (for texture atlas making) init_mineral(); @@ -1482,7 +1481,8 @@ int main(int argc, char *argv[]) Preload some textures and stuff */ - init_mapnode(); // Second call with g_texturesource set + // Initialize mapnode content with textures (with g_texturesource!=NULL) + content_mapnode_init(); /* GUI stuff @@ -1658,7 +1658,10 @@ int main(int argc, char *argv[]) break; // Initialize mapnode again to enable changed graphics settings - init_mapnode(); + // Initialize content feature table + init_contentfeatures(); + // Initialize mapnode content with textures (with g_texturesource!=NULL) + content_mapnode_init(); /* Run game |