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author | ShadowNinja <shadowninja@minetest.net> | 2015-10-29 14:48:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2015-10-31 13:28:58 -0400 |
commit | 9269a0ecc7267822bc5ac5af95ad4977bdc94fec (patch) | |
tree | 1cf8639cc0a6b367670ac673780f321f85b467be /src/main.cpp | |
parent | b872df6ef6a15ae4624b35ea7b8960bc24da1128 (diff) | |
download | minetest-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.tar.gz minetest-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.tar.bz2 minetest-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.zip |
Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp index 1fa9243fa..b24ece4bd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -816,14 +816,22 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings & if (cmd_args.exists("migrate")) return migrate_database(game_params, cmd_args); - // Create server - Server server(game_params.world_path, game_params.game_spec, false, - bind_addr.isIPv6()); - server.start(bind_addr); - - // Run server - bool &kill = *porting::signal_handler_killstatus(); - dedicated_server_loop(server, kill); + try { + // Create server + Server server(game_params.world_path, game_params.game_spec, false, + bind_addr.isIPv6()); + server.start(bind_addr); + + // Run server + bool &kill = *porting::signal_handler_killstatus(); + dedicated_server_loop(server, kill); + } catch (const ModError &e) { + errorstream << "ModError: " << e.what() << std::endl; + return false; + } catch (const ServerError &e) { + errorstream << "ServerError: " << e.what() << std::endl; + return false; + } return true; } |