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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-30 08:09:41 +0200
committerGitHub <noreply@github.com>2017-08-30 08:09:41 +0200
commitbd6b90359c654f4c75964755e476a8bfd90114ba (patch)
tree2c3322587dfd845efc1332feed6708b9f02a9f69 /src/main.cpp
parent43f9e948a128606ba4d446b79999ca8718b4456a (diff)
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Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 02a85136a..3099c9789 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -151,9 +151,6 @@ int main(int argc, char *argv[])
return 1;
}
- // Initialize debug stacks
- DSTACK(FUNCTION_NAME);
-
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
@@ -779,8 +776,6 @@ static bool determine_subgame(GameParams *game_params)
*****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
- DSTACK("Dedicated server branch");
-
verbosestream << _("Using world path") << " ["
<< game_params.world_path << "]" << std::endl;
verbosestream << _("Using gameid") << " ["