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authorPerttu Ahola <celeron55@gmail.com>2011-06-18 13:52:49 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-18 13:52:49 +0300
commitc7ab4f15a506fac64e2b6cc03121f74da6677a32 (patch)
tree184a838b89b41cdce711d3e831fcc75e759cddf0 /src/main.cpp
parentc78d61061863559cc3daf6b838a0f936ce53acf9 (diff)
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Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 455e0ac9b..10ece4c20 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -186,6 +186,8 @@ TODO: Better control of draw_control.wanted_max_blocks
TODO: Further investigate the use of GPU lighting in addition to the
current one
+SUGG: Somehow make the night less colorful
+
Configuration:
--------------
@@ -335,6 +337,15 @@ Misc. stuff:
- Finish the ActiveBlockModifier stuff and use it for something
- Move mineral to param2, increment map serialization version, add conversion
+TODO: Add a per-sector database to store surface stuff as simple flags/values
+ - Light?
+ - A building?
+ And at some point make the server send this data to the client too,
+ instead of referring to the noise functions
+ - Ground height
+ - Surface ground type
+ - Trees?
+
Making it more portable:
------------------------